Fennec/runtime/lib/fennec_core.cpp
2026-03-15 18:36:05 +01:00

64 lines
1.6 KiB
C++

#include "fennec_core.h"
namespace Fennec {
static C3D_RenderTarget* topTarget;
static C3D_RenderTarget* bottomTarget;
static C3D_RenderTarget* currentTarget;
static C2D_TextBuf staticTextBuf;
void init() {
gfxInitDefault();
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
C2D_Prepare();
staticTextBuf = C2D_TextBufNew(4096);
topTarget = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
bottomTarget = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
currentTarget = topTarget;
}
void drawRect(float x, float y, float z, float w, float h, u32 color) {
C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
}
void drawText(float x, float y, std::string content, u32 color) {
if (!staticTextBuf) return;
C2D_Text textObj;
C2D_TextParse(&textObj, staticTextBuf, content.c_str());
C2D_TextOptimize(&textObj);
C2D_DrawText(&textObj, C2D_WithColor, x, y, 0.5f, 0.1f, 0.1f, color);
}
void clearTextBuffer() {
C2D_TextBufClear(staticTextBuf)
}
void exit() {
C2D_TextBufDelete(staticTextBuf);
C2D_Fini();
C3D_Fini();
gfxExit();
}
void beginFrame() {
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TextBufClear(staticTextBuf);
}
void endFrame() {
C3D_FrameEnd(0);
}
void selectScreen(gfxScreen_t screen) {
currentTarget = (screen == GFX_TOP) ? topTarget : bottomTarget;
C2D_SceneBegin(currentTarget);
}
u32 color(u8 r, u8 g, u8 b, u8 a) {
return C2D_Color32(r, g, b, a);
}
}