sync
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@@ -58,18 +58,32 @@ function toggleAudio(element) {
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function toggleMusic(element) {
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if (element.getAttribute("state") == 0) {
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system.call("audio::mute")
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audio.pause()
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element.setAttribute("state", 1)
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element.children[0].classList.replace("fa-pause", "fa-play")
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element.children[1].innerText = "Reprendre"
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} else {
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system.call("audio::unmute")
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audio.play()
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element.setAttribute("state", 0)
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element.children[0].classList.replace("fa-play", "fa-pause")
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element.children[1].innerText = "Pause"
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}
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}
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function toggleMusicVolume(element) {
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if (element.getAttribute("state") == 0) {
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system.call("audio::mute")
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element.setAttribute("state", 1)
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element.children[0].classList.replace("fa-volume", "fa-volume-slash")
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element.children[1].innerText = "Activer le son"
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} else {
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system.call("audio::unmute")
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element.setAttribute("state", 0)
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element.children[0].classList.replace("fa-volume-slash", "fa-volume")
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element.children[1].innerText = "Couper le son"
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}
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}
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function updateVolume(value) {
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audio.volume = value / 100
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audioPourcentageLabel.innerText = `${value}%`
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@@ -86,7 +100,7 @@ system.result("server::ping", pong => {
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function handleOptionsChanges(key, value) {
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system.call("game::optionSet", { key, value })
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const span = document.querySelector(`span#${key}`)
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const span = document.querySelector(`span#current${key.replace(/./, c => c.toUpperCase())}`)
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if (span) {
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span.innerText = Math.floor(value)
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}
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@@ -100,16 +114,66 @@ function handleSettingsChanges(key, value) {
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}
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}
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function setLoadingType(type) {
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const loader = document.querySelector(".loader")
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switch (type) {
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case "continuous":
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loader.children[0].children[0].classList.remove("progress")
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loader.children[0].children[0].classList.add("loading")
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break
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case "progress":
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loader.children[0].children[0].classList.remove("loading")
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loader.children[0].children[0].classList.add("progress")
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break
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default:
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break
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}
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}
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function setLoadingProgress(pourcentage) {
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const loader = document.querySelector(".loader")
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const progress = loader.querySelector(".progress")
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if (progress) {
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progress.setAttribute("style", `width: ${pourcentage}%`)
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}
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}
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function toggleLoadingBar() {
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const loader = document.querySelector(".loader")
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if (loader.hasAttribute("hidden")) {
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loader.removeAttribute("hidden")
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} else {
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loader.setAttribute("hidden", "")
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}
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}
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function showLoadingBar() {
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const loader = document.querySelector(".loader")
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if (loader.hasAttribute("hidden")) {
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loader.removeAttribute("hidden")
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}
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}
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function hideLoadingBar() {
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const loader = document.querySelector(".loader")
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if (!loader.hasAttribute("hidden")) {
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loader.setAttribute("hidden", "")
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}
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}
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system.result("game::parseOptions", options => {
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gamma.checked = options.gamma == 1 ? true : false
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renderClouds.checked = options.renderrenderClouds == false ? false : true
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guiScale.value = options.guiScale
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currentGuiScale.innerText = options.guiScale
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graphicsMode.checked = options.graphicsMode == 0 ? true : false
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renderDistance.value = options.renderDistance
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currentRenderDistance.innerText = options.renderDistance
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})
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system.result("settings::read", settings => {
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ram.value = settings.ram.max
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currentRam.innerText = `${Math.floor(settings.ram.max / 1024)} G`
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})
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system.result("hardware::ramInformation", $ram => {
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@@ -120,11 +184,17 @@ system.result("hardware::ramInformation", $ram => {
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system.result("game::launch", info => {
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if (info.disablePlayButton) {
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playButton.removeAttribute("hidden")
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hideLoadingBar()
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} else {
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playButton.setAttribute("hidden", "")
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}
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})
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system.result("game::launched", info => {
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muteAudio()
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hideLoadingBar()
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})
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system.result("player::profile", playerProfile => {
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console.log(playerProfile)
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})
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@@ -133,6 +203,26 @@ system.result("oculus::getdefaultshaderset", boolean => {
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sildurs_shader.checked = boolean
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})
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system.result("progress::update", info => {
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showLoadingBar()
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setLoadingType(info.type)
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if (info.type == "progress" && typeof info.pourcentage == "number") {
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setLoadingProgress(info.pourcentage)
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}
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})
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system.result("progress::hide", () => {
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hideLoadingBar()
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})
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system.result("izitoast::error", info => {
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iziToast.error(info)
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})
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system.result("progress::info", info => {
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iziToast.error(info)
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})
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window.onload = () => {
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system.call("hardware::ramInformation")
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system.call("game::parseOptions")
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@@ -140,5 +230,6 @@ window.onload = () => {
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system.call("player::profile")
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system.call("settings::read")
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system.call("oculus::getdefaultshaderset")
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hideLoadingBar()
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startAudio()
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}
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