CatBoat-Launcher/modules/gameSettings.js
Azure 13c6f14886 Added few internals modules
-  Added game setting parser/stringifier 📝
  -  Added skin upload using mojang api 👾
  -  Added server ping using mcsrvstat.us 🖥️
  -  Added api and endpoints to the config ⚙️
  -  Added syscalls for modules 🧩
2025-04-29 11:08:58 +02:00

43 lines
1.6 KiB
JavaScript

const fs = require("node:fs")
const path = require("node:path")
function parseSettings(settingsFile) {
const settings = fs.readFileSync(settingsFile, "utf-8").toString().split("\n").filter(line => line.trim() !== "")
const parseSettings = {}
for (let i = 0; i < settings.length; i++) {
const line = settings[i].trim()
const [key, value] = line.split(":")
if (key && value) {
const trimmedValue = value.trim().toLowerCase()
if (trimmedValue === "true" || trimmedValue === "false") {
parseSettings[key.trim()] = trimmedValue === "true"
} else {
parseSettings[key.trim()] = isNaN(value) ? value.trim() : parseInt(value, 10)
}
}
}
return parseSettings
}
function stringfySettings(settingsFile) {
const settingsObject = JSON.parse(fs.readFileSync(settingsFile, "utf-8").toString())
const settingsArray = []
if (typeof settingsObject !== "object" || settingsObject === null) {
throw new Error("Invalid settings object")
}
for (const settingKey in settingsObject) {
if (Object.prototype.hasOwnProperty.call(settingsObject, settingKey)) {
const settingValue = settingsObject[settingKey]
if (typeof settingValue === "object" || typeof settingValue === "function" || typeof settingValue === "symbol") {
throw new Error(`Invalid value for setting "${settingKey}": ${settingValue}`)
}
settingsArray.push(`${settingKey}:${settingValue}`)
}
}
return settingsArray.join("\n")
}
module.exports = {
parseSettings,
stringfySettings
}