Introduces core game logic for launching Minecraft, including asset, library, and Java runtime management. Adds Forge mod support, OS utilities, and file helpers. Updates frontend to handle game launch, log streaming, and UI feedback. Minor bugfixes and style improvements are also included.
185 lines
8.2 KiB
HTML
185 lines
8.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="./assets/css/common.css">
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<link rel="stylesheet" href="./assets/css/logged.css">
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</head>
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<body>
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<main>
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<aside>
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<nav>
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<button frame="profile" onclick="showPage(this.getAttribute('frame'))">
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<img src="https://minotar.net/helm/BOBsonic576" alt="">
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</button>
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<button frame="game" onclick="showPage(this.getAttribute('frame'))">
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<i class="fas fa-gamepad"></i>
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</button>
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<button frame="settings" onclick="showPage(this.getAttribute('frame'))">
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<i class="fas fa-cog"></i>
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</button>
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<button frame="logs" onclick="showPage(this.getAttribute('frame'))">
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<i class="fas fa-terminal"></i>
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</button>
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<button frame="dynmap" onclick="initDynmap(); showPage(this.getAttribute('frame'))">
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<i class="fas fa-map"></i>
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</button>
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<button onclick="system.call('auth::logout')">
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<i class="fas fa-sign-out-alt"></i>
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</button>
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</nav>
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<section class="frames">
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<article class="frame profile" hidden>
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<div class="container profile">
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<section class="skinview3d">
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<canvas id="skin">
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</canvas>
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</section>
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<section class="cosmectics">
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<article class="username">
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<h2>
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Pseudo
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</h2>
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<p>
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Tu veux changer de blaze mon frérot ? Ça se passe ici.
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</p>
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<div>
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<input type="text" name="usernameChange" id="usernameChange" placeholder="Jeb_">
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<button onclick="changeUsername(usernameChange.value)">
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Valider
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</button>
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</div>
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</article>
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<article class="capes">
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<h2>
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Capes
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</h2>
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<p>
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Tu te sens nu ? Viens t'couvrir avec une cape mon reuf.
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</p>
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<div class="capes">
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<div id="blank" class="cape">
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</div>
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</div>
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</article>
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<article class="skin">
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<h2>
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Skin
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</h2>
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<p>
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Tu veux rafraîchir un peu ton style ? Par là
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</p>
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<div class="skinUpload" onclick="selectSkin()">
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<h3>
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Clique ici frérot
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</h3>
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</div>
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</article>
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</section>
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</div>
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</article>
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<article class="frame game" hidden>
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<h1>
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Lentia
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</h1>
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<button class="play" onclick="play()">
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<i class="fas fa-play-circle"></i> Jouer
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</button>
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<footer>
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<div class="loader">
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<div class="full">
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<div class="loading">
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</div>
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</div>
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</div>
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</footer>
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</article>
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<article class="frame dynmap" hidden>
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<iframe src="" frameborder="0"></iframe>
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</article>
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<article class="frame container logs" hidden>
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<div class="container logs">
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</div>
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</article>
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<article class="frame settings" hidden>
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<br>
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<details>
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<summary>
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<div>
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<i class="fab fa-java"></i>
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</div>
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<div>
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<h2>
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Java
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</h2>
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<h3>
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Permet de définir le chemin d'accès à l'exécutable java
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</h3>
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</div>
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</summary>
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<div>
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<div class="filePathSelector">
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<input type="file" id="fileChooserInput" onchange="system.call('dialog::javapath')" hidden>
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<input type="text" id="javaPath" onchange="handleSettingsChanges('javaPath', this.value)" placeholder="Chemin d'accès par défaut à l'exécutable java (par défaut : java).">
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<button onclick="fileChooserInput.click()">
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Choisir le fichier
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</button>
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</div>
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</div>
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</details>
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<details class="ram">
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<summary>
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<div>
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<i class="fas fa-memory" style="font-size: 30px;"></i>
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</div>
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<div>
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<h2>
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Mémoire vive (RAM)
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</h2>
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<h3>
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Permet de définir l'utilisation maximale de mémoire vive par le jeu
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</h3>
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</div>
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</summary>
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<div>
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<h5 ondblclick="getRamInformation()">
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Mémoire vive disponnible :
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<span id="freeRam">
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0G
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</span>
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</h5>
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<h5 ondblclick="getRamInformation()">
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Mémoire vive totale :
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<span id="totalRam">
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0G
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</span>
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</h5>
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<br>
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<h4 class="ramSelector">
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Mémoire vive allouée au jeu
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</h4>
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<section class="ramSelector">
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<span id="minRam">0.05 G</span>
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<input type="range" min="512" value="2048" max="4096" id="ram" onchange="handleSettingsChanges('ram.max', parseInt(this.value))">
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<span id="currentRam">
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2.00 G
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</span>
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</section>
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</div>
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</details>
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</article>
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</section>
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</aside>
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</main>
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<script type="module" src="./assets/js/skinview3d.bundle.js"></script>
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<script src="./assets/js/ipc.js"></script>
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<script src="./assets/js/common.js"></script>
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<script src="./assets/js/frames.js"></script>
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<script src="./assets/js/logged.js" type="module"></script>
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</body>
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</html> |