LentiaLauncher/wwwroot/logged.html
Azure 2e2b126df8 Add profile cosmetics section and username change UI
Introduces a cosmetics section in the profile with articles for username, capes, and skin. Adds UI for changing username, including input and button, and updates related CSS for styling. JS now shows the profile frame on initialization.
2026-01-23 19:08:17 +01:00

162 lines
7.2 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="./assets/css/common.css">
<link rel="stylesheet" href="./assets/css/logged.css">
</head>
<body>
<main>
<aside>
<nav>
<button frame="profile" onclick="showPage(this.getAttribute('frame'))">
<img src="https://minotar.net/helm/BOBsonic576" alt="">
</button>
<button frame="game" onclick="showPage(this.getAttribute('frame'))">
<i class="fas fa-gamepad"></i>
</button>
<button frame="settings" onclick="showPage(this.getAttribute('frame'))">
<i class="fas fa-cog"></i>
</button>
<button frame="logs" onclick="showPage(this.getAttribute('frame'))">
<i class="fas fa-terminal"></i>
</button>
<button frame="dynmap" onclick="initDynmap(); showPage(this.getAttribute('frame'))">
<i class="fas fa-map"></i>
</button>
<button onclick="system.call('auth::logout')">
<i class="fas fa-sign-out-alt"></i>
</button>
</nav>
<section class="frames">
<article class="frame profile" hidden>
<div class="container profile">
<section class="skinview3d">
<canvas id="skin">
</canvas>
</section>
<section class="cosmectics">
<article class="username">
<h2>
Pseudo
</h2>
<p>
Tu veux changer de pseudo l'ami ? C'est ici
</p>
<div>
<input type="text" name="usernameChange" id="usernameChange" placeholder="Jeb_">
<button>
Valider
</button>
</div>
</article>
<article class="capes">
<h2>
Capes
</h2>
<p>
T'a froid ? Couvre toi un peu mon frère
</p>
</article>
<article class="skin">
<h2>
Skin
</h2>
<p>
Tu veux rafraîchir un peu ton style ? Par là
</p>
</article>
</section>
</div>
</article>
<article class="frame game">
</article>
<article class="frame dynmap" hidden>
<iframe src="" frameborder="0"></iframe>
</article>
<article class="frame container logs" hidden>
<div class="container logs">
</div>
</article>
<article class="frame settings" hidden>
<br>
<details>
<summary>
<div>
<i class="fab fa-java"></i>
</div>
<div>
<h2>
Java
</h2>
<h3>
Permet de définir le chemin d'accès à l'exécutable java
</h3>
</div>
</summary>
<div>
<div class="filePathSelector">
<input type="file" id="fileChooserInput" onchange="system.call('dialog::javapath')" hidden>
<input type="text" id="javaPath" onchange="handleSettingsChanges('javaPath', this.value)" placeholder="Chemin d'accès par défaut à l'exécutable java (par défaut : java).">
<button onclick="fileChooserInput.click()">
Choisir le fichier
</button>
</div>
</div>
</details>
<details class="ram">
<summary>
<div>
<i class="fas fa-memory" style="font-size: 30px;"></i>
</div>
<div>
<h2>
Mémoire vive (RAM)
</h2>
<h3>
Permet de définir l'utilisation maximale de mémoire vive par le jeu
</h3>
</div>
</summary>
<div>
<h5 ondblclick="getRamInformation()">
Mémoire vive disponnible :
<span id="freeRam">
0G
</span>
</h5>
<h5 ondblclick="getRamInformation()">
Mémoire vive totale :
<span id="totalRam">
0G
</span>
</h5>
<br>
<h4 class="ramSelector">
Mémoire vive allouée au jeu
</h4>
<section class="ramSelector">
<span id="minRam">0.05 G</span>
<input type="range" min="512" value="2048" max="4096" id="ram" onchange="handleSettingsChanges('ram.max', parseInt(this.value))">
<span id="currentRam">
2.00 G
</span>
</section>
</div>
</details>
</article>
</section>
</aside>
</main>
<script type="module" crossorigin src="./assets/js/skinview3d.bundle.js"></script>
<script src="./assets/js/ipc.js"></script>
<script src="./assets/js/common.js"></script>
<script src="./assets/js/frames.js"></script>
<script src="./assets/js/logged.js" type="module"></script>
</body>
</html>