Add validation schemas and improve texture handling

Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
This commit is contained in:
2025-12-28 09:02:10 +01:00
parent 1fe46a03fd
commit 5cfadfd7ac
29 changed files with 490 additions and 24 deletions

View File

@@ -5,7 +5,11 @@ const { DefaultError } = require("../errors/errors")
async function addPropertyToPlayer(key, value, uuid) {
try {
const sql = `INSERT INTO playersProperties (name, value, uuid) VALUES (?, ?, ?)`
const sql = `
INSERT INTO playersProperties (name, value, uuid)
VALUES (?, ?, ?)
ON DUPLICATE KEY UPDATE value = VALUES(value)
`
const result = await database.query(sql, [key, value, uuid])
if (result.affectedRows > 0) {