Add validation schemas and improve texture handling

Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
This commit is contained in:
2025-12-28 09:02:10 +01:00
parent 1fe46a03fd
commit 5cfadfd7ac
29 changed files with 490 additions and 24 deletions

View File

@@ -3,7 +3,7 @@ const router = express.Router()
const userService = require("../../../../services/userService")
const authService = require("../../../../services/authService")
router.put("/", async (req, res) => {
router.get("/", async (req, res) => {
const player = await authService.verifyAccessToken({ accessToken: req.headers.authorization.replace("Bearer ", "") })
const nameChangeInformation = await userService.getPlayerNameChangeStatus(player.user.uuid)
return res.status(nameChangeInformation.code).json(nameChangeInformation.data)

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@@ -1,3 +1,5 @@
const fs = require("node:fs")
const path = require("node:path")
const express = require("express")
const router = express.Router()
const multer = require("multer")
@@ -22,7 +24,11 @@ const uploadLimiter = rateLimit({
max: 20,
standardHeaders: true,
legacyHeaders: false,
validate: {
ip: false
},
keyGenerator: (req) => {
rateLimit.ipKeyGenerator()
return req.headers.authorization || req.ip
},
handler: (req, res, next, options) => {

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@@ -1,13 +0,0 @@
const express = require("express")
const router = express.Router()
const path = require("node:path")
const fs = require("node:fs")
const TEXTURES_DIR = path.join(process.cwd(), "data", "textures")
if (!fs.existsSync(TEXTURES_DIR)) {
fs.mkdirSync(TEXTURES_DIR, { recursive: true })
}
router.use(express.static(TEXTURES_DIR))
module.exports = router

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@@ -0,0 +1,27 @@
const express = require("express")
const router = express.Router({ mergeParams: true })
const path = require("node:path")
const fs = require("node:fs")
const { DefaultError } = require("../../../errors/errors")
const TEXTURES_DIR = path.join(process.cwd(), "data", "textures")
router.get("/", async (req, res, next) => {
try {
const hash = req.params.hash
if (!/^[a-f0-9]{64}$/i.test(hash)) {
throw new DefaultError(404, "Texture not found")
}
const subDir = hash.substring(0, 2)
const filePath = path.join(TEXTURES_DIR, subDir, hash)
if (!fs.existsSync(filePath)) {
throw new DefaultError(404, "Texture not found")
}
res.sendFile(filePath)
} catch (err) {
return next(err)
}
})
module.exports = router