Add validation schemas and improve texture handling
Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
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@@ -3,7 +3,7 @@ const router = express.Router()
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const userService = require("../../../../services/userService")
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const authService = require("../../../../services/authService")
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router.put("/", async (req, res) => {
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router.get("/", async (req, res) => {
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const player = await authService.verifyAccessToken({ accessToken: req.headers.authorization.replace("Bearer ", "") })
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const nameChangeInformation = await userService.getPlayerNameChangeStatus(player.user.uuid)
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return res.status(nameChangeInformation.code).json(nameChangeInformation.data)
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@@ -1,3 +1,5 @@
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const fs = require("node:fs")
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const path = require("node:path")
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const express = require("express")
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const router = express.Router()
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const multer = require("multer")
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@@ -22,7 +24,11 @@ const uploadLimiter = rateLimit({
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max: 20,
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standardHeaders: true,
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legacyHeaders: false,
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validate: {
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ip: false
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},
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keyGenerator: (req) => {
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rateLimit.ipKeyGenerator()
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return req.headers.authorization || req.ip
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},
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handler: (req, res, next, options) => {
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