Add validation schemas and improve texture handling
Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
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@@ -0,0 +1,18 @@
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const z = require("zod")
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module.exports = {
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POST: {
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headers: z.object({
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"content-type": z.string()
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.regex(/application\/json/i, { message: "Content-Type must be application/json" })
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}),
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body: z.array(z.string().trim().min(1))
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.min(1, { message: "RequestPayload is an empty array." })
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.max(10, { message: "RequestPayload has more than 10 elements." }),
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error: {
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code: 400,
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error: "CONSTRAINT_VIOLATION",
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errorMessage: "size must be between 1 and 10"
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}
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}
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}
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@@ -0,0 +1,13 @@
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const z = require("zod")
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module.exports = {
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GET: {
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params: z.object({
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username: z.string().min(1)
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}),
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error: {
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code: 404,
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message: "Not Found"
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}
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}
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}
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