Add validation schemas and improve texture handling
Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
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schemas/minecraftservices/minecraft/profile/name/[name].js
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22
schemas/minecraftservices/minecraft/profile/name/[name].js
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@@ -0,0 +1,22 @@
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const z = require("zod")
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const nameSchema = z.string()
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.min(1)
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.max(16)
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.regex(/^[a-zA-Z0-9_]+$/, { message: "Name can only contain alphanumeric characters and underscores." });
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module.exports = {
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PUT: {
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headers: z.object({
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"authorization": z.string().min(1, { message: "Authorization header is required." })
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}),
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params: z.object({
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name: nameSchema
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}),
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error: {
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code: 400,
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error: "CONSTRAINT_VIOLATION",
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errorMessage: "Invalid profile name"
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}
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}
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}
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@@ -0,0 +1,21 @@
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const z = require("zod")
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const nameSchema = z.string()
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.min(1)
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.max(16)
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.regex(/^[a-zA-Z0-9_]+$/, { message: "Name can only contain alphanumeric characters and underscores." });
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module.exports = {
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GET: {
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headers: z.object({
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"authorization": z.string().min(1, { message: "Authorization header is required." })
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}),
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params: z.object({
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name: nameSchema
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}),
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error: {
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code: 401,
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message: "Unauthorized"
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}
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}
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}
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