Add validation schemas and improve texture handling

Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
This commit is contained in:
2025-12-28 09:02:10 +01:00
parent 1fe46a03fd
commit 5cfadfd7ac
29 changed files with 490 additions and 24 deletions

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const z = require("zod")
module.exports = {
GET: {
headers: z.object({
"authorization": z.string().min(1, { message: "Authorization header is required." })
}),
error: {
code: 401,
message: "Unauthorized"
}
},
POST: {
headers: z.object({
"content-type": z.string()
.regex(/application\/json/i, { message: "Content-Type must be application/json" }),
"authorization": z.string().min(1, { message: "Authorization header is required." })
}),
body: z.object({
profanityFilterPreferences: z.object({
profanityFilterOn: z.boolean({ required_error: "profanityFilterOn is required" })
})
}),
error: {
code: 400,
message: "Invalid attributes format."
}
}
}

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const z = require("zod")
module.exports = {
POST: {
headers: z.object({
"authorization": z.string().min(1, { message: "Authorization header is required." })
}),
error: {
code: 401,
message: "Unauthorized"
}
}
}