Add validation schemas and improve texture handling

Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
This commit is contained in:
2025-12-28 09:02:10 +01:00
parent 1fe46a03fd
commit 5cfadfd7ac
29 changed files with 490 additions and 24 deletions

View File

@@ -0,0 +1,28 @@
const z = require("zod")
module.exports = {
PUT: {
headers: z.object({
"authorization": z.string().min(1, { message: "Authorization header is required." })
}),
params: z.object({
uuid: z.string().uuid({ message: "Invalid UUID." })
}),
error: {
code: 400,
message: "Invalid UUID"
}
},
DELETE: {
headers: z.object({
"authorization": z.string().min(1, { message: "Authorization header is required." })
}),
params: z.object({
uuid: z.string().uuid({ message: "Invalid UUID." })
}),
error: {
code: 400,
message: "Invalid UUID"
}
}
}