Add validation schemas and improve texture handling
Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
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@@ -73,12 +73,12 @@ async function getProfile({ uuid, unsigned = false }) {
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const hasValidCape = !!activeCape
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const skinNode = hasValidSkin ? {
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url: activeSkin.url,
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url: (process.env.TEXTURES_ENDPOINTS || `http://localhost:${process.env.WEB_PORT}/textures/`) + activeSkin.url,
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metadata: activeSkin.variant === "SLIM" ? { model: "slim" } : undefined
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} : undefined
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const capeNode = hasValidCape ? {
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url: activeCape.url
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url: (process.env.TEXTURES_ENDPOINTS || `http://localhost:${process.env.WEB_PORT}/textures/`) + activeCape.url
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} : undefined
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const texturesObject = {
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