Introduces getSkins and getCapes functions in both userRepository and userService to retrieve player skins and capes from the database. These methods return structured data for use in higher-level application logic.
Added a new registration HTML page under data/static/register.html and introduced a static file serving route in routes/static.js. Minor adjustments were made to authRepository.js and userRepository.js to update module imports. This enables serving static assets and provides a registration UI.
Added a composite primary key (playerUuid, assetHash) to the player_capes table for better data integrity. Updated userRepository.js to use English messages for cape assignment and removal operations.
Introduced a new handleDBError utility in modules/utils.js to centralize database error logging and throwing. Refactored all repositories to use this utility, replacing repetitive error handling and logger calls with a single function call for improved maintainability and consistency.
Removed the 'unique_active_cape' database trigger and updated the showCape function to manually ensure only one cape is selected per player. This change centralizes the selection logic in application code for better maintainability and error handling.
Introduces Discord OAuth2 integration for account association and login, including new routes for linking, unlinking, and authenticating via Discord. Adds supporting services, repositories, and schema validation for the OAuth2 flow. Refactors database schema and queries for consistency, and updates dependencies to include required OAuth2 libraries.
Introduces admin database tables, repository, and service for managing administrators and permissions. Adds new admin routes for banning players, managing cosmetics (capes), changing player passwords and usernames, and handling player textures. Updates user and session services to support admin actions and permission checks. Adds related schema validation for new endpoints.
Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
Introduces endpoints and logic for uploading Minecraft skins via file or URL, storing textures, and managing player skins. Adds new repository and service methods for texture registration and retrieval, updates authorization handling, and uses process.cwd() for data paths. Also includes static serving of textures and rate limiting for skin uploads.
Introduces new routes under /minecraftservices and /mojangapi for profile, skin, cape, blocklist, privileges, and certificate management. Adds a comprehensive userService module to handle user-related operations, and extends userRepository with methods for username changes, skin/cape management, blocking, and profile lookups. Refactors username availability logic into authService, updates error handling, and improves logger and utility functions. Also updates route handlers to use consistent return statements and enhances route registration logging.
Replaces custom logger instantiation with a shared logger import across modules and routes. Moves player property and privilege management from authRepository to a new userRepository, expanding userRepository with additional user management functions (ban, unban, preferences, privileges, bans). Updates service and route files to use userRepository where appropriate. Adds new session join route and schema, and utility for UUID formatting.