azures04 5cfadfd7ac Add validation schemas and improve texture handling
Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
2025-12-28 09:02:10 +01:00

24 lines
826 B
JavaScript

const z = require("zod")
module.exports = {
POST: {
headers: z.object({
"content-type": z.string()
.regex(/application\/json/i, { message: "Content-Type must be application/json" }),
"authorization": z.string().min(1, { message: "Authorization header is required." })
}),
body: z.object({
variant: z.enum(["classic", "slim"], {
errorMap: () => ({ message: "Variant must be 'classic' or 'slim'." })
}),
url: z.string()
.url({ message: "Invalid URL format." })
.max(2048, { message: "URL is too long." })
}),
error: {
code: 400,
message: "Invalid skin URL or variant.",
error: "IllegalArgumentException"
}
}
}