mirror of
https://github.com/azures04/crafatar.git
synced 2026-03-21 23:41:18 +01:00
clean up
uses 'parts' object instead of tons of variables
This commit is contained in:
parent
25c4912db9
commit
4627aecd17
@ -43,29 +43,49 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|||||||
var skin = new Image();
|
var skin = new Image();
|
||||||
|
|
||||||
skin.onload = function() {
|
skin.onload = function() {
|
||||||
var old_type = skin.height === 32;
|
|
||||||
var arm_width = 4;
|
var arm_width = 4;
|
||||||
|
|
||||||
var face = getPart(skin, 8, 8, 8, 8, scale);
|
var parts = {
|
||||||
var head_right = getPart(skin, 0, 8, 8, 8, scale);
|
head: {
|
||||||
var head_top = getPart(skin, 8, 0, 8, 8, scale);
|
front: getPart(skin, 8, 8, 8, 8, scale),
|
||||||
var body = getPart(skin, 20, 20, 8, 12, scale);
|
right: getPart(skin, 0, 8, 8, 8, scale),
|
||||||
var right_arm = getPart(skin, 44, 20, arm_width, 12, scale);
|
top: getPart(skin, 8, 0, 8, 8, scale),
|
||||||
var right_arm_side = getPart(skin, 40, 20, 4, 12, scale);
|
},
|
||||||
var right_leg = getPart(skin, 4, 20, 4, 12, scale);
|
arm: {
|
||||||
var right_leg_side = getPart(skin, 0, 20, 4, 12, scale);
|
right: {
|
||||||
var right_shoulder = getPart(skin, 44, 16, arm_width, 4, scale);
|
front: getPart(skin, 44, 20, arm_width, 12, scale),
|
||||||
var left_leg;
|
side: getPart(skin, 40, 20, 4, 12, scale),
|
||||||
var left_arm;
|
},
|
||||||
var left_shoulder;
|
left: {
|
||||||
if (old_type) {
|
front: null,
|
||||||
left_arm = flip(right_arm);
|
},
|
||||||
left_leg = flip(right_leg);
|
},
|
||||||
left_shoulder = flip(right_shoulder);
|
leg: {
|
||||||
|
right: {
|
||||||
|
front: getPart(skin, 4, 20, 4, 12, scale),
|
||||||
|
side: getPart(skin, 0, 20, 4, 12, scale),
|
||||||
|
},
|
||||||
|
left: {
|
||||||
|
front: null,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
shoulder: {
|
||||||
|
right: getPart(skin, 44, 16, arm_width, 4, scale),
|
||||||
|
left: null,
|
||||||
|
},
|
||||||
|
body: getPart(skin, 20, 20, 8, 12, scale),
|
||||||
|
};
|
||||||
|
|
||||||
|
if (skin.height === 32) {
|
||||||
|
// old skin
|
||||||
|
parts.arm.left.front = flip(parts.arm.right.front);
|
||||||
|
parts.leg.left.front = flip(parts.leg.right.front);
|
||||||
|
parts.shoulder.left = flip(parts.shoulder.right);
|
||||||
} else {
|
} else {
|
||||||
left_arm = getPart(skin, 36, 52, arm_width, 12, scale);
|
// 1.8 skin - has separate left/right arms & legs
|
||||||
left_leg = getPart(skin, 20, 52, 4, 12, scale);
|
parts.arm.left.front = getPart(skin, 36, 52, arm_width, 12, scale);
|
||||||
left_shoulder = getPart(skin, 36, 48, arm_width, 4, scale);
|
parts.leg.left.front = getPart(skin, 20, 52, 4, 12, scale);
|
||||||
|
parts.shoulder.left = getPart(skin, 36, 48, arm_width, 4, scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
var x = 0;
|
var x = 0;
|
||||||
@ -83,33 +103,33 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|||||||
var frontc = front.getContext("2d");
|
var frontc = front.getContext("2d");
|
||||||
frontc.patternQuality = "fast";
|
frontc.patternQuality = "fast";
|
||||||
|
|
||||||
frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
|
frontc.drawImage(parts.arm.right.front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
|
||||||
frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
|
frontc.drawImage(parts.arm.left.front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
|
||||||
frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
|
frontc.drawImage(parts.body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
|
||||||
frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
|
frontc.drawImage(parts.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
|
||||||
frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
|
frontc.drawImage(parts.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
|
||||||
|
|
||||||
// top
|
// top
|
||||||
x = x_offset + scale * 2;
|
x = x_offset + scale * 2;
|
||||||
y = scale * -arm_width;
|
y = scale * -arm_width;
|
||||||
z = z_offset + scale * 8;
|
z = z_offset + scale * 8;
|
||||||
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
|
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
|
||||||
ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
|
ctx.drawImage(parts.shoulder.right, y - z - 0.5, x + z, parts.shoulder.right.width + 1, parts.shoulder.right.height + 1);
|
||||||
|
|
||||||
y = scale * (4 + arm_width);
|
y = scale * 8;
|
||||||
ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
|
ctx.drawImage(parts.shoulder.left, y - z, x + z, parts.shoulder.left.width, parts.shoulder.left.height + 1);
|
||||||
|
|
||||||
// right side
|
// right side
|
||||||
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
|
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
|
||||||
x = x_offset + scale * 2;
|
x = x_offset + scale * 2;
|
||||||
y = 0;
|
y = 0;
|
||||||
z = z_offset + scale * 20;
|
z = z_offset + scale * 20;
|
||||||
ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
|
ctx.drawImage(parts.leg.right.side, x + y, z - y, parts.leg.right.side.width, parts.leg.right.side.height);
|
||||||
|
|
||||||
x = x_offset + scale * 2;
|
x = x_offset + scale * 2;
|
||||||
y = scale * -arm_width;
|
y = scale * -arm_width;
|
||||||
z = z_offset + scale * 8;
|
z = z_offset + scale * 8;
|
||||||
ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
|
ctx.drawImage(parts.arm.right.side, x + y, z - y - 0.5, parts.arm.right.side.width, parts.arm.right.side.height + 1);
|
||||||
|
|
||||||
// front
|
// front
|
||||||
z = z_offset + scale * 12;
|
z = z_offset + scale * 12;
|
||||||
@ -123,21 +143,21 @@ exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
|
|||||||
y = -0.5;
|
y = -0.5;
|
||||||
z = z_offset;
|
z = z_offset;
|
||||||
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
|
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
|
||||||
ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
|
ctx.drawImage(parts.head.top, y - z, x + z, parts.head.top.width, parts.head.top.height + 1);
|
||||||
|
|
||||||
// head front
|
// head front
|
||||||
x = x_offset + 8 * scale;
|
x = x_offset + 8 * scale;
|
||||||
y = 0;
|
y = 0;
|
||||||
z = z_offset - 0.5;
|
z = z_offset - 0.5;
|
||||||
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
|
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
|
||||||
ctx.drawImage(face, y + x, x + z, face.width, face.height);
|
ctx.drawImage(parts.head.front, y + x, x + z, parts.head.front.width, parts.head.front.height);
|
||||||
|
|
||||||
// head right
|
// head right
|
||||||
x = x_offset;
|
x = x_offset;
|
||||||
y = 0;
|
y = 0;
|
||||||
z = z_offset;
|
z = z_offset;
|
||||||
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
|
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
|
||||||
ctx.drawImage(head_right, x + y, z - y - 0.5, head_right.width, head_right.height + 1);
|
ctx.drawImage(parts.head.right, x + y, z - y - 0.5, parts.head.right.width, parts.head.right.height + 1);
|
||||||
|
|
||||||
canvas.toBuffer(function(err, buf) {
|
canvas.toBuffer(function(err, buf) {
|
||||||
if (err) {
|
if (err) {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user