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allow DEBUG env variable to be used
makes it easier to turn on debugging in production without changing the config
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@ -12,11 +12,11 @@ var config = {
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cleaning_redis_limit: 24576, // max allowed used KB on redis to trigger redis flush
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cleaning_redis_limit: 24576, // max allowed used KB on redis to trigger redis flush
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cleaning_amount: 50000, // amount of avatar (and their helm) files to clean
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cleaning_amount: 50000, // amount of avatar (and their helm) files to clean
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http_timeout: 1000, // ms until connection to mojang is dropped
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http_timeout: 1000, // ms until connection to mojang is dropped
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debug_enabled: false, // enables logging.debug
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debug_enabled: process.env.DEBUG === "true" || false, // enables logging.debug
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faces_dir: "images/faces/", // directory where faces are kept. should have trailing "/"
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faces_dir: "images/faces/", // directory where faces are kept. should have trailing "/"
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helms_dir: "images/helms/", // directory where helms are kept. should have trailing "/"
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helms_dir: "images/helms/", // directory where helms are kept. should have trailing "/"
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skins_dir: "images/skins/", // directory where skins are kept. should have trailing "/"
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skins_dir: "images/skins/", // directory where skins are kept. should have trailing "/"
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renders_dir: "images/renders/",// Directory where rendered skins are kept. should have trailing "/"
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renders_dir: "images/renders/", // Directory where rendered skins are kept. should have trailing "/"
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capes_dir: "images/capes/", // directory where capes are kept. should have trailing "/"
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capes_dir: "images/capes/", // directory where capes are kept. should have trailing "/"
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};
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};
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