don't cache on fail

This commit is contained in:
jomo 2014-11-22 01:30:50 +01:00
parent a03ee5d979
commit 9dde7e31b5

View File

@ -26,8 +26,8 @@ function store_images(uuid, details, callback) {
// Username handling
if (uuid.length <= 16) {
skinurl = "https://skins.minecraft.net/MinecraftSkins/" + uuid + ".png"
console.log('is username')
skinurl = "https://skins.minecraft.net/MinecraftSkins/" + uuid + ".png";
console.log('is username');
} else {
skinurl = skin_url(profile);
}
@ -48,9 +48,6 @@ function store_images(uuid, details, callback) {
// download skin, extract face/helm
networking.skin_file(skinurl, facepath, helmpath, function(err) {
if (err) {
if (uuid.length <= 16) {
cache.save_hash(uuid, null);
}
callback(err, null);
} else {
cache.save_hash(uuid, hash);