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Fix an issue with errors being null in skin_file callback
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@ -4,7 +4,7 @@ var cache = require('./cache');
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var skins = require('./skins');
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var valid_uuid = /^[0-9a-f]{32}$/;
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var hash_pattern = /[A-za-z0-9_-]{1,16}$|((?:[A-za-z][A-za-z]*[0-9]+[A-za-z0-9]*))/;
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var hash_pattern = /([^\/]+)(?=\.\w{0,16}$)|((?:[a-z][a-z]*[0-9]+[a-z0-9]*))/;
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function get_hash(url) {
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return hash_pattern.exec(url)[0].toLowerCase();
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@ -48,6 +48,9 @@ function store_images(uuid, details, callback) {
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// download skin, extract face/helm
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networking.skin_file(skinurl, facepath, helmpath, function(err) {
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if (err) {
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if (uuid.length <= 16) {
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cache.save_hash(uuid, null);
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}
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callback(err, null);
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} else {
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cache.save_hash(uuid, hash);
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@ -70,15 +70,18 @@ exp.skin_file = function(url, facename, helmname, callback) {
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console.error("Error downloading '" + url + "': " + error);
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} else if (response.statusCode == 404) {
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console.warn(url + " texture not found");
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error = "texture not found" // Setting error
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} else if (response.statusCode == 429) {
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// Too Many Requests
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// Never got this, seems like textures aren't limited
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error = "too many requests" // Error needs to be set, otherwise null in callback
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console.warn(url + " too many requests");
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console.warn(body);
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} else {
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console.error(url + " unknown error:");
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console.error(response);
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console.error(body);
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error = "unknown error" // Setting error
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}
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callback(error);
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}
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