mirror of
https://github.com/azures04/crafatar.git
synced 2026-05-06 19:10:38 +02:00
make logs useful
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@@ -5,14 +5,14 @@ var exp = {};
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// sets the timestamp for +uuid+ to now
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exp.update_timestamp = function(uuid) {
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console.log("cache: updating timestamp for " + uuid);
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console.log(uuid + " cache: updating timestamp");
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var time = new Date().getTime();
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redis.hmset(uuid, "t", time);
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};
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// create the key +uuid+, store +hash+ and time
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exp.save_hash = function(uuid, hash) {
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console.log("cache: saving hash for " + uuid);
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console.log(uuid + " cache: saving hash");
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var time = new Date().getTime();
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redis.hmset(uuid, "h", hash, "t", time);
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};
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@@ -20,17 +20,17 @@ function store_images(uuid, details, callback) {
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} else {
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var skinurl = skin_url(profile);
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if (skinurl) {
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console.log(skinurl);
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console.log(uuid + " " + skinurl);
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// set file paths
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var hash = get_hash(skinurl);
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if (details && details.h == hash) {
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// hash hasn't changed
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console.log("hash has not changed");
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console.log(uuid + " hash has not changed");
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cache.update_timestamp(uuid);
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callback(null, hash);
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} else {
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// hash has changed
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console.log("new hash: " + hash);
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console.log(uuid + "new hash: " + hash);
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var facepath = config.faces_dir + hash + ".png";
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var helmpath = config.helms_dir + hash + ".png";
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// download skin, extract face/helm
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@@ -81,15 +81,15 @@ function get_image_hash(uuid, callback) {
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} else {
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if (details && details.t + config.local_cache_time >= new Date().getTime()) {
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// uuid known + recently updated
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console.log("uuid known & recently updated");
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console.log(uuid + " uuid known & recently updated");
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callback(null, 1, details.h);
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} else {
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console.log("uuid not known or too old");
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console.log(uuid + " uuid not known or too old");
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store_images(uuid, details, function(err, hash) {
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if (err) {
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callback(err, -1, details && details.h);
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} else {
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console.log("hash: " + hash);
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console.log(uuid + " hash: " + hash);
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callback(null, (hash ? 2 : 3), hash);
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}
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});
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@@ -15,7 +15,7 @@ exp.get_profile = function(uuid, callback) {
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}, function (error, response, body) {
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if (!error && response.statusCode == 200) {
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// profile downloaded successfully
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console.log("profile downloaded for " + uuid);
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console.log(uuid + " profile downloaded");
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callback(null, JSON.parse(body));
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} else {
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if (error) {
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@@ -23,13 +23,13 @@ exp.get_profile = function(uuid, callback) {
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return;
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} else if (response.statusCode == 204 || response.statusCode == 404) {
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// we get 204 No Content when UUID doesn't exist (including 404 in case they change that)
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console.log("uuid does not exist");
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console.log(uuid + " uuid does not exist");
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} else if (response.statusCode == 429) {
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// Too Many Requests
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console.warn("Too many requests for " + uuid);
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console.warn(uuid + " Too many requests");
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console.warn(body);
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} else {
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console.error("Unknown error:");
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console.error(uuid + " Unknown error:");
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console.error(response);
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console.error(body);
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}
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@@ -50,14 +50,14 @@ exp.skin_file = function(url, facename, helmname, callback) {
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}, function (error, response, body) {
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if (!error && response.statusCode == 200) {
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// skin downloaded successfully
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console.log("skin downloaded.");
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console.log(url + " skin downloaded");
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skins.extract_face(body, facename, function(err) {
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if (err) {
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callback(err);
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} else {
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console.log("face extracted.");
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console.log(facename + " face extracted");
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skins.extract_helm(facename, body, helmname, function(err) {
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console.log("helm extracted.");
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console.log(helmname + " helm extracted.");
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callback(err);
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});
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}
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@@ -66,14 +66,14 @@ exp.skin_file = function(url, facename, helmname, callback) {
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if (error) {
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console.error("Error downloading '" + url + "': " + error);
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} else if (response.statusCode == 404) {
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console.warn("Texture not found: " + url);
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console.warn(url + " texture not found");
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} else if (response.statusCode == 429) {
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// Too Many Requests
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// Never got this, seems like textures aren't limited
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console.warn("Too many requests for " + url);
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console.warn(url + " too many requests");
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console.warn(body);
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} else {
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console.error("Unknown error:");
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console.error(url + " unknown error:");
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console.error(response);
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console.error(body);
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}
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