mirror of
https://github.com/azures04/crafatar.git
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184 lines
5.6 KiB
JavaScript
184 lines
5.6 KiB
JavaScript
// Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0
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// https://github.com/confuser/serverless-mc-skin-viewer
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// Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE
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var logging = require("./logging");
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var fs = require("fs");
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var Canvas = require("canvas");
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var Image = Canvas.Image;
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var exp = {};
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function getPart(src, x, y, width, height, scale) {
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var dst = new Canvas();
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dst.width = scale * width;
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dst.height = scale * height;
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var context = dst.getContext("2d");
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// don't blur on resize
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context.patternQuality = "fast";
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context.drawImage(src, x, y, width, height, 0, 0, width * scale, height * scale);
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return dst;
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}
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function flip(src) {
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var dst = new Canvas();
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dst.width = src.width;
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dst.height = src.height;
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var context = dst.getContext("2d");
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context.scale(-1, 1);
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context.drawImage(src, -src.width, 0);
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return dst;
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}
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var skew_a = 26 / 45; // 0.57777777
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var skew_b = skew_a * 2; // 1.15555555
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exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
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var canvas = new Canvas();
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canvas.width = scale * 20;
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canvas.height = scale * (is_body ? 45.1 : 18.5);
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var ctx = canvas.getContext("2d");
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var skin = new Image();
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skin.onload = function() {
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var arm_width = 4;
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var parts = {
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head: {
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front: getPart(skin, 8, 8, 8, 8, scale),
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right: getPart(skin, 0, 8, 8, 8, scale),
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top: getPart(skin, 8, 0, 8, 8, scale),
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},
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arm: {
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right: {
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front: getPart(skin, 44, 20, arm_width, 12, scale),
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side: getPart(skin, 40, 20, 4, 12, scale),
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},
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left: {
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front: null,
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},
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},
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leg: {
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right: {
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front: getPart(skin, 4, 20, 4, 12, scale),
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side: getPart(skin, 0, 20, 4, 12, scale),
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},
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left: {
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front: null,
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}
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},
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shoulder: {
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right: getPart(skin, 44, 16, arm_width, 4, scale),
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left: null,
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},
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body: getPart(skin, 20, 20, 8, 12, scale),
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};
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if (skin.height === 32) {
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// old skin
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parts.arm.left.front = flip(parts.arm.right.front);
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parts.leg.left.front = flip(parts.leg.right.front);
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parts.shoulder.left = flip(parts.shoulder.right);
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} else {
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// 1.8 skin - has separate left/right arms & legs
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parts.arm.left.front = getPart(skin, 36, 52, arm_width, 12, scale);
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parts.leg.left.front = getPart(skin, 20, 52, 4, 12, scale);
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parts.shoulder.left = getPart(skin, 36, 48, arm_width, 4, scale);
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}
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var x = 0;
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var y = 0;
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var z = 0;
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var z_offset = scale * 3;
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var x_offset = scale * 2;
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if (is_body) {
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// pre-render front onto separate canvas
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var front = new Canvas();
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front.width = scale * 16;
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front.height = scale * 24;
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var frontc = front.getContext("2d");
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frontc.patternQuality = "fast";
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frontc.drawImage(parts.arm.right.front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
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frontc.drawImage(parts.arm.left.front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
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frontc.drawImage(parts.body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
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frontc.drawImage(parts.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
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frontc.drawImage(parts.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
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// top
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x = x_offset + scale * 2;
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y = scale * -arm_width;
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z = z_offset + scale * 8;
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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ctx.drawImage(parts.shoulder.right, y - z - 0.5, x + z, parts.shoulder.right.width + 1, parts.shoulder.right.height + 1);
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y = scale * 8;
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ctx.drawImage(parts.shoulder.left, y - z, x + z, parts.shoulder.left.width, parts.shoulder.left.height + 1);
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// right side
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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x = x_offset + scale * 2;
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y = 0;
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z = z_offset + scale * 20;
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ctx.drawImage(parts.leg.right.side, x + y, z - y, parts.leg.right.side.width, parts.leg.right.side.height);
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x = x_offset + scale * 2;
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y = scale * -arm_width;
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z = z_offset + scale * 8;
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ctx.drawImage(parts.arm.right.side, x + y, z - y - 0.5, parts.arm.right.side.width, parts.arm.right.side.height + 1);
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// front
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z = z_offset + scale * 12;
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y = 0;
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ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
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}
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// head top
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x = x_offset;
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y = -0.5;
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z = z_offset;
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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ctx.drawImage(parts.head.top, y - z, x + z, parts.head.top.width, parts.head.top.height + 1);
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// head front
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x = x_offset + 8 * scale;
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y = 0;
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z = z_offset - 0.5;
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ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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ctx.drawImage(parts.head.front, y + x, x + z, parts.head.front.width, parts.head.front.height);
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// head right
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x = x_offset;
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y = 0;
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z = z_offset;
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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ctx.drawImage(parts.head.right, x + y, z - y - 0.5, parts.head.right.width, parts.head.right.height + 1);
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canvas.toBuffer(function(err, buf) {
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if (err) {
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logging.error(rid, "error creating buffer:", err);
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}
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callback(err, buf);
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});
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};
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skin.src = img;
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};
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// helper method to open a render from +renderpath+
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// callback: error, image buffer
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exp.open_render = function(rid, renderpath, callback) {
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fs.readFile(renderpath, function(err, buf) {
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if (err) {
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logging.error(rid, "error while opening skin file:", err);
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}
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callback(err, buf);
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});
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};
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module.exports = exp; |