mirror of
https://github.com/azures04/crafatar.git
synced 2026-03-21 23:41:18 +01:00
88 lines
3.6 KiB
Plaintext
88 lines
3.6 KiB
Plaintext
extends layout
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block content
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.container(style= "margin-top: 70px;")
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.row
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.col-md-10
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h1 Crafatar
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hr
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p Welcome to Crafatar, an API for Minecraft's faces!
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hr
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h2 Documentation
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h3 Avatars
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p
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| Replace
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mark.green id
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| with a Mojang UUID or username to get the related head. All images are PNGs.
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.code
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| <img src="#{domain}/avatars/
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mark.green id
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| ">
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h3 Parameters
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h4 size
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p The size of the image in pixels, 1 - 512. <br> Default is 160.
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h4 default
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p The image to be returned when the id has no skin (404). <br> Valid options are
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a(href="/avatars/00000000000000000000000000000000?default=steve") steve
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| or
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a(href="/avatars/00000000000000000000000000000000?default=alex") alex
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| .<br> The standard value is calculated based on the id (even = alex, odd = steve)
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h4 helm
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p Get an avatar with the second (helmet) layer applied. <br> The content of this parameter is ignored
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h3 Skins
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p You can also get the full skin file from name or id. <br>
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| Replace
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mark.green id
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| with a Mojang UUID or username to get the related skin.
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| You are redirected to the textures URL, or a 404 is returned.
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.code
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| <img src="#{domain}/skins/
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mark.green id
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| ">
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h3 HTTP headers
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p Responses come with these HTTP headers, useful for debugging.
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h4 Response-Time
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p The time, in milliseconds, it took Crafatar to process the request.
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h4 X-Storage-Type
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ul
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li <b>none</b>: No external requests. Cached: User has no skin.
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li <b>cached</b>: No external requests. Skin cached and stored locally.
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li <b>checked</b>: 1 external request. Skin cached, checked for updates, no skin downloaded.<br>
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| This happens either when the user removed their skin or when it didn't change.
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li <b>downloaded</b>: 2 external requests. Skin changed or unknown, downloaded.
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li <b>error</b>: This can happen, for example, when Mojang's servers are down.<br>
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| If possible, an outdated image is be served instead.
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h3 About usernames
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p We strongly advise you to use UUIDs instead of usernames in production.
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| Usernames are deprecated by Mojang and you should only use usernames for testing.<br>
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| Invalid usernames are rejected and a 422 is returned.
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h3 About UUIDs
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p UUIDs may use the raw or dashed format.<br>
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| Invalid UUIDs are rejected and a 422 is returned.
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h3 Examples
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p Get jeb_'s avatar, 160 × 160 pixels
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.code <img src="#{domain}/avatars/853c80ef3c3749fdaa49938b674adae6">
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p Get jeb_'s avatar, 64 × 64 pixels
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.code <img src="#{domain}/avatars/853c80ef3c3749fdaa49938b674adae6?size=64">
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p Get jeb_'s helmet avatar, 64 × 64 pixels
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.code <img src="#{domain}/avatars/853c80ef3c3749fdaa49938b674adae6?size=64&helm">
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p Get jeb_'s avatar by username, 160 x 160 pixels
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.code <img src="#{domain}/avatars/jeb_">
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p Get jeb_'s skin
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.code <img src="#{domain}/skins/853c80ef3c3749fdaa49938b674adae6">
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p Get jeb_'s skin by username
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.code <img src="#{domain}/skins/jeb_">
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.col-md-2.center
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.sideface.redstone_sheep(title="redstone_sheep")
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.sideface.Jake0oo0(title="Jake0oo0")
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.sideface.Notch(title="Notch")
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.sideface.sk89q(title="sk89q")
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.sideface.md_5(title="md_5") |