mirror of
https://github.com/azures04/crafatar.git
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332 lines
12 KiB
JavaScript
332 lines
12 KiB
JavaScript
// Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0
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// https://github.com/confuser/serverless-mc-skin-viewer
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// Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE
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var logging = require("./logging");
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var fs = require("fs");
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var Canvas = require("canvas");
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var Image = Canvas.Image;
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var exp = {};
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// set alpha values to 255
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function removeTransparency(canvas) {
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var ctx = canvas.getContext("2d");
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var imagedata = ctx.getImageData(0, 0, canvas.width, canvas.height);
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var data = imagedata.data;
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// data is [r,g,b,a, r,g,b,a, *]
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for (var i = 0; i < data.length; i += 4) {
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// usually we would have to check for alpha = 0
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// and set color to black here
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// but node-canvas already does that for us
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// remove transparency
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data[i + 3] = 255;
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}
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ctx.putImageData(imagedata, 0, 0);
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return canvas;
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}
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function hasTransparency(canvas) {
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var ctx = canvas.getContext("2d");
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var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
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for (var i = 3; i < imageData.length; i += 4) {
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if (imageData[i] < 255) {
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// found pixel with translucent alpha value
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return true;
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}
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}
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return false;
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}
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function resize(src, scale) {
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var dst = new Canvas();
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dst.width = scale * src.width;
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dst.height = scale * src.height;
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var context = dst.getContext("2d");
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// don't blur on resize
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context.patternQuality = "fast";
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context.drawImage(src, 0, 0, src.width * scale, src.height * scale);
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return dst;
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}
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function getPart(src, x, y, width, height, scale) {
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var dst = new Canvas();
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dst.width = scale * width;
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dst.height = scale * height;
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var context = dst.getContext("2d");
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// don't blur on resize
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context.patternQuality = "fast";
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context.drawImage(src, x, y, width, height, 0, 0, width * scale, height * scale);
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return dst;
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}
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function flip(src) {
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var dst = new Canvas();
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dst.width = src.width;
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dst.height = src.height;
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var context = dst.getContext("2d");
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context.scale(-1, 1);
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context.drawImage(src, -src.width, 0);
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return dst;
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}
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var skew_a = 26 / 45; // 0.57777777
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var skew_b = skew_a * 2; // 1.15555555
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exp.draw_model = function(rid, img, scale, overlay, is_body, callback) {
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var canvas = new Canvas();
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canvas.width = scale * 20;
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canvas.height = scale * (is_body ? 45.1 : 18.5);
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var ctx = canvas.getContext("2d");
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var skin = new Image();
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skin.onload = function() {
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var old_skin = skin.height === 32;
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var arm_width = 4;
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var parts = {
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head: {
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front: resize(removeTransparency(getPart(skin, 8, 8, 8, 8, 1)), scale),
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right: resize(removeTransparency(getPart(skin, 0, 8, 8, 8, 1)), scale),
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top: resize(removeTransparency(getPart(skin, 8, 0, 8, 8, 1)), scale),
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},
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arm: {
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right: {
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front: resize(removeTransparency(getPart(skin, 44, 20, arm_width, 12, 1)), scale),
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side: resize(removeTransparency(getPart(skin, 40, 20, 4, 12, 1)), scale),
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},
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left: {
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front: null,
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},
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},
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leg: {
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right: {
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front: resize(removeTransparency(getPart(skin, 4, 20, 4, 12, 1)), scale),
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side: resize(removeTransparency(getPart(skin, 0, 20, 4, 12, 1)), scale),
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},
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left: {
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front: null,
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}
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},
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shoulder: {
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right: resize(removeTransparency(getPart(skin, 44, 16, arm_width, 4, 1)), scale),
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left: null,
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},
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body: resize(removeTransparency(getPart(skin, 20, 20, 8, 12, 1)), scale),
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};
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var overlays = {
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head: {},
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arm: {right: {}, left: {}},
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leg: {right: {}, left: {}},
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shoulder: {},
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body: {},
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};
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// overlays
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var render_head = overlay && hasTransparency(getPart(skin, 32, 0, 32, 32, 1));
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var render_body;
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var render_rleg;
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var render_lleg;
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var render_larm;
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var render_rarm;
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// head overlay is shifted 32px right
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overlays.head.front = overlay && render_head && getPart(skin, 8 + 32, 8, 8, 8, scale);
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overlays.head.right = overlay && render_head && getPart(skin, 0 + 32, 8, 8, 8, scale);
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overlays.head.top = overlay && render_head && getPart(skin, 8 + 32, 0, 8, 8, scale);
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if ( old_skin) {
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parts.arm.left.front = flip(parts.arm.right.front);
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parts.leg.left.front = flip(parts.leg.right.front);
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parts.shoulder.left = flip(parts.shoulder.right);
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} else {
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// 1.8 skin - has separate left/right arms & legs
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parts.arm.left.front = resize(removeTransparency(getPart(skin, 36, 52, arm_width, 12, 1)), scale);
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parts.leg.left.front = resize(removeTransparency(getPart(skin, 20, 52, 4, 12, 1)), scale);
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parts.shoulder.left = resize(removeTransparency(getPart(skin, 36, 48, arm_width, 4, 1)), scale);
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// See #117
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// if MC-89760 gets fixed, we can (probably) simply check the whole skin for transparency
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render_body = overlay && hasTransparency(getPart(skin, 16, 32, 32, 16, 1));
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render_rleg = overlay && hasTransparency(getPart(skin, 0, 32, 16, 16, 1));
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render_lleg = overlay && hasTransparency(getPart(skin, 0, 48, 16, 16, 1));
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render_larm = overlay && hasTransparency(getPart(skin, 40, 32, 16, 16, 1));
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render_rarm = overlay && hasTransparency(getPart(skin, 48, 48, 16, 16, 1));
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// body overlay is shifted 16px down
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overlays.body.front = render_body && getPart(skin, 20, 20 + 16, 8, 12, scale);
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// right arm overlay is shifted 16px down
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overlays.arm.right.front = render_rarm && getPart(skin, 44, 20 + 16, arm_width, 12, scale);
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overlays.arm.right.side = render_rarm && getPart(skin, 40, 20 + 16, 4, 12, scale);
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overlays.shoulder.right = render_rarm && getPart(skin, 44, 16 + 16, arm_width, 4, scale);
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// left arm overlay is shifted 16px right
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overlays.arm.left.front = render_larm && getPart(skin, 36 + 16, 52, arm_width, 12, scale);
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overlays.shoulder.left = render_larm && getPart(skin, 36 + 16, 48, arm_width, 4, scale);
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// right leg overlay is shifted 16px down
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overlays.leg.right.front = render_rleg && getPart(skin, 4, 20 + 16, 4, 12, scale);
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overlays.leg.right.side = render_rleg && getPart(skin, 0, 20 + 16, 4, 12, scale);
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// left leg overlay is shifted 16px left
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overlays.leg.left.front = render_lleg && getPart(skin, 20 - 16, 52, 4, 12, scale);
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}
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var x = 0;
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var y = 0;
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var z = 0;
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var z_offset = scale * 3;
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var x_offset = scale * 2;
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if (is_body) {
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// pre-render front onto separate canvas
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var front = new Canvas();
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front.width = scale * 16;
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front.height = scale * 24;
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var frontc = front.getContext("2d");
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frontc.patternQuality = "fast";
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frontc.drawImage(parts.arm.right.front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
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frontc.drawImage(parts.arm.left.front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
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frontc.drawImage(parts.body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
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frontc.drawImage(parts.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
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frontc.drawImage(parts.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
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// front overlay
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var fronto = new Canvas();
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if (!old_skin) {
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// pre-render front overlay onto separate canvas
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fronto.width = scale * 16;
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fronto.height = scale * 24;
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var frontoc = fronto.getContext("2d");
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frontoc.patternQuality = "fast";
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if (render_rarm) {
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frontoc.drawImage(overlays.arm.right.front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale + 1);
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}
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if (render_larm) {
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frontoc.drawImage(overlays.arm.left.front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale + 1);
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}
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if (render_body) {
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frontoc.drawImage(overlays.body.front, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
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}
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if (render_rleg) {
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frontoc.drawImage(overlays.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
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}
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if (render_lleg) {
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frontoc.drawImage(overlays.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
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}
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}
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// top
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x = x_offset + scale * 2;
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y = scale * -arm_width;
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z = z_offset + scale * 8;
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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ctx.drawImage(parts.shoulder.right, y - z - 0.5, x + z, parts.shoulder.right.width + 1, parts.shoulder.right.height + 1);
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if (render_rarm) {
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x -= 1;
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ctx.drawImage(overlays.shoulder.right, y - z, x + z, overlays.shoulder.right.width + 2, overlays.shoulder.right.height + 2);
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}
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y = scale * 8;
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ctx.drawImage(parts.shoulder.left, y - z, x + z, parts.shoulder.left.width, parts.shoulder.left.height + 1);
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if (render_larm) {
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console.log(overlays.shoulder.left);
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z += 0.5;
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ctx.drawImage(overlays.shoulder.left, y - z, x + z, overlays.shoulder.left.width + 1, overlays.shoulder.left.height + 1);
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}
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// right side
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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x = x_offset + scale * 2;
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y = 0;
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z = z_offset + scale * 20;
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ctx.drawImage(parts.leg.right.side, x + y, z - y, parts.leg.right.side.width, parts.leg.right.side.height);
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if (render_rleg) {
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ctx.drawImage(overlays.leg.right.side, x + y, z - y, overlays.leg.right.side.width, overlays.leg.right.side.height + 0.5);
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}
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x = x_offset + scale * 2;
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y = scale * -arm_width;
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z = z_offset + scale * 8;
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ctx.drawImage(parts.arm.right.side, x + y, z - y - 0.5, parts.arm.right.side.width, parts.arm.right.side.height + 1);
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if (render_rarm) {
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z -= 1;
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ctx.drawImage(overlays.arm.right.side, x + y, z - y, overlays.arm.right.side.width, overlays.arm.right.side.height + 2);
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}
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// front
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z = z_offset + scale * 12;
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y = 0;
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ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
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if (!old_skin) {
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ctx.drawImage(fronto, y + x, x + z - 1, fronto.width, fronto.height + 1);
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}
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}
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// head top
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x = x_offset;
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y = -0.5;
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z = z_offset;
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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ctx.drawImage(parts.head.top, y - z, x + z, parts.head.top.width, parts.head.top.height + 1);
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if (render_head) {
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x -= 0.5;
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z -= 0.5;
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ctx.drawImage(overlays.head.top, y - z, x + z, overlays.head.top.width + 0.5, overlays.head.top.height + 1.5);
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}
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// head front
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x = x_offset + 8 * scale;
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y = 0;
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z = z_offset - 0.5;
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ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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ctx.drawImage(parts.head.front, y + x, x + z, parts.head.front.width, parts.head.front.height);
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if (render_head) {
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z -= 1;
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ctx.drawImage(overlays.head.front, y + x, x + z, overlays.head.front.width, overlays.head.front.height + 2);
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}
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// head right
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x = x_offset;
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y = 0;
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z = z_offset;
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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ctx.drawImage(parts.head.right, x + y, z - y - 0.5, parts.head.right.width, parts.head.right.height + 1);
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if (render_head) {
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z -= 1;
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ctx.drawImage(overlays.head.right, x + y, z - y - 0.5, overlays.head.right.width, overlays.head.right.height + 3);
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}
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canvas.toBuffer(function(err, buf) {
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if (err) {
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logging.error(rid, "error creating buffer:", err);
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}
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callback(err, buf);
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});
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};
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skin.src = img;
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};
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// helper method to open a render from +renderpath+
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// callback: error, image buffer
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exp.open_render = function(rid, renderpath, callback) {
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fs.readFile(renderpath, function(err, buf) {
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if (err) {
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logging.error(rid, "error while opening skin file:", err);
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}
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callback(err, buf);
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});
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};
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module.exports = exp; |