crafatar/lib/renders.js

332 lines
12 KiB
JavaScript

// Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0
// https://github.com/confuser/serverless-mc-skin-viewer
// Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE
var logging = require("./logging");
var fs = require("fs");
var Canvas = require("canvas");
var Image = Canvas.Image;
var exp = {};
// set alpha values to 255
function removeTransparency(canvas) {
var ctx = canvas.getContext("2d");
var imagedata = ctx.getImageData(0, 0, canvas.width, canvas.height);
var data = imagedata.data;
// data is [r,g,b,a, r,g,b,a, *]
for (var i = 0; i < data.length; i += 4) {
// usually we would have to check for alpha = 0
// and set color to black here
// but node-canvas already does that for us
// remove transparency
data[i + 3] = 255;
}
ctx.putImageData(imagedata, 0, 0);
return canvas;
}
function hasTransparency(canvas) {
var ctx = canvas.getContext("2d");
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
for (var i = 3; i < imageData.length; i += 4) {
if (imageData[i] < 255) {
// found pixel with translucent alpha value
return true;
}
}
return false;
}
function resize(src, scale) {
var dst = new Canvas();
dst.width = scale * src.width;
dst.height = scale * src.height;
var context = dst.getContext("2d");
// don't blur on resize
context.patternQuality = "fast";
context.drawImage(src, 0, 0, src.width * scale, src.height * scale);
return dst;
}
function getPart(src, x, y, width, height, scale) {
var dst = new Canvas();
dst.width = scale * width;
dst.height = scale * height;
var context = dst.getContext("2d");
// don't blur on resize
context.patternQuality = "fast";
context.drawImage(src, x, y, width, height, 0, 0, width * scale, height * scale);
return dst;
}
function flip(src) {
var dst = new Canvas();
dst.width = src.width;
dst.height = src.height;
var context = dst.getContext("2d");
context.scale(-1, 1);
context.drawImage(src, -src.width, 0);
return dst;
}
var skew_a = 26 / 45; // 0.57777777
var skew_b = skew_a * 2; // 1.15555555
exp.draw_model = function(rid, img, scale, overlay, is_body, callback) {
var canvas = new Canvas();
canvas.width = scale * 20;
canvas.height = scale * (is_body ? 45.1 : 18.5);
var ctx = canvas.getContext("2d");
var skin = new Image();
skin.onload = function() {
var old_skin = skin.height === 32;
var arm_width = 4;
var parts = {
head: {
front: resize(removeTransparency(getPart(skin, 8, 8, 8, 8, 1)), scale),
right: resize(removeTransparency(getPart(skin, 0, 8, 8, 8, 1)), scale),
top: resize(removeTransparency(getPart(skin, 8, 0, 8, 8, 1)), scale),
},
arm: {
right: {
front: resize(removeTransparency(getPart(skin, 44, 20, arm_width, 12, 1)), scale),
side: resize(removeTransparency(getPart(skin, 40, 20, 4, 12, 1)), scale),
},
left: {
front: null,
},
},
leg: {
right: {
front: resize(removeTransparency(getPart(skin, 4, 20, 4, 12, 1)), scale),
side: resize(removeTransparency(getPart(skin, 0, 20, 4, 12, 1)), scale),
},
left: {
front: null,
}
},
shoulder: {
right: resize(removeTransparency(getPart(skin, 44, 16, arm_width, 4, 1)), scale),
left: null,
},
body: resize(removeTransparency(getPart(skin, 20, 20, 8, 12, 1)), scale),
};
var overlays = {
head: {},
arm: {right: {}, left: {}},
leg: {right: {}, left: {}},
shoulder: {},
body: {},
};
// overlays
var render_head = overlay && hasTransparency(getPart(skin, 32, 0, 32, 32, 1));
var render_body;
var render_rleg;
var render_lleg;
var render_larm;
var render_rarm;
// head overlay is shifted 32px right
overlays.head.front = overlay && render_head && getPart(skin, 8 + 32, 8, 8, 8, scale);
overlays.head.right = overlay && render_head && getPart(skin, 0 + 32, 8, 8, 8, scale);
overlays.head.top = overlay && render_head && getPart(skin, 8 + 32, 0, 8, 8, scale);
if ( old_skin) {
parts.arm.left.front = flip(parts.arm.right.front);
parts.leg.left.front = flip(parts.leg.right.front);
parts.shoulder.left = flip(parts.shoulder.right);
} else {
// 1.8 skin - has separate left/right arms & legs
parts.arm.left.front = resize(removeTransparency(getPart(skin, 36, 52, arm_width, 12, 1)), scale);
parts.leg.left.front = resize(removeTransparency(getPart(skin, 20, 52, 4, 12, 1)), scale);
parts.shoulder.left = resize(removeTransparency(getPart(skin, 36, 48, arm_width, 4, 1)), scale);
// See #117
// if MC-89760 gets fixed, we can (probably) simply check the whole skin for transparency
render_body = overlay && hasTransparency(getPart(skin, 16, 32, 32, 16, 1));
render_rleg = overlay && hasTransparency(getPart(skin, 0, 32, 16, 16, 1));
render_lleg = overlay && hasTransparency(getPart(skin, 0, 48, 16, 16, 1));
render_larm = overlay && hasTransparency(getPart(skin, 40, 32, 16, 16, 1));
render_rarm = overlay && hasTransparency(getPart(skin, 48, 48, 16, 16, 1));
// body overlay is shifted 16px down
overlays.body.front = render_body && getPart(skin, 20, 20 + 16, 8, 12, scale);
// right arm overlay is shifted 16px down
overlays.arm.right.front = render_rarm && getPart(skin, 44, 20 + 16, arm_width, 12, scale);
overlays.arm.right.side = render_rarm && getPart(skin, 40, 20 + 16, 4, 12, scale);
overlays.shoulder.right = render_rarm && getPart(skin, 44, 16 + 16, arm_width, 4, scale);
// left arm overlay is shifted 16px right
overlays.arm.left.front = render_larm && getPart(skin, 36 + 16, 52, arm_width, 12, scale);
overlays.shoulder.left = render_larm && getPart(skin, 36 + 16, 48, arm_width, 4, scale);
// right leg overlay is shifted 16px down
overlays.leg.right.front = render_rleg && getPart(skin, 4, 20 + 16, 4, 12, scale);
overlays.leg.right.side = render_rleg && getPart(skin, 0, 20 + 16, 4, 12, scale);
// left leg overlay is shifted 16px left
overlays.leg.left.front = render_lleg && getPart(skin, 20 - 16, 52, 4, 12, scale);
}
var x = 0;
var y = 0;
var z = 0;
var z_offset = scale * 3;
var x_offset = scale * 2;
if (is_body) {
// pre-render front onto separate canvas
var front = new Canvas();
front.width = scale * 16;
front.height = scale * 24;
var frontc = front.getContext("2d");
frontc.patternQuality = "fast";
frontc.drawImage(parts.arm.right.front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
frontc.drawImage(parts.arm.left.front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
frontc.drawImage(parts.body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
frontc.drawImage(parts.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
frontc.drawImage(parts.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
// front overlay
var fronto = new Canvas();
if (!old_skin) {
// pre-render front overlay onto separate canvas
fronto.width = scale * 16;
fronto.height = scale * 24;
var frontoc = fronto.getContext("2d");
frontoc.patternQuality = "fast";
if (render_rarm) {
frontoc.drawImage(overlays.arm.right.front, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale + 1);
}
if (render_larm) {
frontoc.drawImage(overlays.arm.left.front, 12 * scale, 0 * scale, arm_width * scale, 12 * scale + 1);
}
if (render_body) {
frontoc.drawImage(overlays.body.front, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
}
if (render_rleg) {
frontoc.drawImage(overlays.leg.right.front, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
}
if (render_lleg) {
frontoc.drawImage(overlays.leg.left.front, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
}
}
// top
x = x_offset + scale * 2;
y = scale * -arm_width;
z = z_offset + scale * 8;
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
ctx.drawImage(parts.shoulder.right, y - z - 0.5, x + z, parts.shoulder.right.width + 1, parts.shoulder.right.height + 1);
if (render_rarm) {
x -= 1;
ctx.drawImage(overlays.shoulder.right, y - z, x + z, overlays.shoulder.right.width + 2, overlays.shoulder.right.height + 2);
}
y = scale * 8;
ctx.drawImage(parts.shoulder.left, y - z, x + z, parts.shoulder.left.width, parts.shoulder.left.height + 1);
if (render_larm) {
console.log(overlays.shoulder.left);
z += 0.5;
ctx.drawImage(overlays.shoulder.left, y - z, x + z, overlays.shoulder.left.width + 1, overlays.shoulder.left.height + 1);
}
// right side
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
x = x_offset + scale * 2;
y = 0;
z = z_offset + scale * 20;
ctx.drawImage(parts.leg.right.side, x + y, z - y, parts.leg.right.side.width, parts.leg.right.side.height);
if (render_rleg) {
ctx.drawImage(overlays.leg.right.side, x + y, z - y, overlays.leg.right.side.width, overlays.leg.right.side.height + 0.5);
}
x = x_offset + scale * 2;
y = scale * -arm_width;
z = z_offset + scale * 8;
ctx.drawImage(parts.arm.right.side, x + y, z - y - 0.5, parts.arm.right.side.width, parts.arm.right.side.height + 1);
if (render_rarm) {
z -= 1;
ctx.drawImage(overlays.arm.right.side, x + y, z - y, overlays.arm.right.side.width, overlays.arm.right.side.height + 2);
}
// front
z = z_offset + scale * 12;
y = 0;
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
if (!old_skin) {
ctx.drawImage(fronto, y + x, x + z - 1, fronto.width, fronto.height + 1);
}
}
// head top
x = x_offset;
y = -0.5;
z = z_offset;
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
ctx.drawImage(parts.head.top, y - z, x + z, parts.head.top.width, parts.head.top.height + 1);
if (render_head) {
x -= 0.5;
z -= 0.5;
ctx.drawImage(overlays.head.top, y - z, x + z, overlays.head.top.width + 0.5, overlays.head.top.height + 1.5);
}
// head front
x = x_offset + 8 * scale;
y = 0;
z = z_offset - 0.5;
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
ctx.drawImage(parts.head.front, y + x, x + z, parts.head.front.width, parts.head.front.height);
if (render_head) {
z -= 1;
ctx.drawImage(overlays.head.front, y + x, x + z, overlays.head.front.width, overlays.head.front.height + 2);
}
// head right
x = x_offset;
y = 0;
z = z_offset;
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
ctx.drawImage(parts.head.right, x + y, z - y - 0.5, parts.head.right.width, parts.head.right.height + 1);
if (render_head) {
z -= 1;
ctx.drawImage(overlays.head.right, x + y, z - y - 0.5, overlays.head.right.width, overlays.head.right.height + 3);
}
canvas.toBuffer(function(err, buf) {
if (err) {
logging.error(rid, "error creating buffer:", err);
}
callback(err, buf);
});
};
skin.src = img;
};
// helper method to open a render from +renderpath+
// callback: error, image buffer
exp.open_render = function(rid, renderpath, callback) {
fs.readFile(renderpath, function(err, buf) {
if (err) {
logging.error(rid, "error while opening skin file:", err);
}
callback(err, buf);
});
};
module.exports = exp;