crafatar/modules/networking.js
2014-10-30 00:21:16 +01:00

66 lines
2.0 KiB
JavaScript

var request = require('request');
var config = require('./config');
var skins = require('./skins');
var session_url = "https://sessionserver.mojang.com/session/minecraft/profile/";
var exp = {};
exp.get_profile = function(uuid, callback) {
request.get({
url: session_url + uuid,
timeout: config.http_timeout // ms
}, function (error, response, body) {
if (!error && response.statusCode == 200) {
callback(null, JSON.parse(body));
} else {
if (error) {
callback(error, null);
return;
} else if (response.statusCode == 204 || response.statusCode == 404) {
// we get 204 No Content when UUID doesn't exist (including 404 in case they change that)
} else if (response.statusCode == 429) {
// Too Many Requests
console.warn("Too many requests for " + uuid);
console.warn(body);
} else {
console.error("Unknown error:");
console.error(response);
console.error(body);
}
callback(null, null);
}
});
};
exp.skin_file = function(url, outname, callback) {
request.get({
url: url,
encoding: null, // encoding must be null so we get a buffer
timeout: config.http_timeout // ms
}, function (error, response, body) {
if (!error && response.statusCode == 200) {
skins.extract_face(body, outname, function(err) {
callback(err);
});
} else {
if (error) {
console.error("Error downloading '" + url + "': " + error);
} else if (response.statusCode == 404) {
console.warn("Texture not found: " + url);
} else if (response.statusCode == 429) {
// Too Many Requests
// Never got this, seems like textures aren't limited
console.warn("Too many requests for " + url);
console.warn(body);
} else {
console.error("Unknown error:");
console.error(response);
console.error(body);
}
callback(null);
}
});
};
module.exports = exp;