mirror of
https://github.com/azures04/crafatar.git
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155 lines
4.8 KiB
JavaScript
155 lines
4.8 KiB
JavaScript
// Skin locations are based on the work of Confuser, with 1.8 updates by Jake0oo0
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// https://github.com/confuser/serverless-mc-skin-viewer
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// Permission to use & distribute https://github.com/confuser/serverless-mc-skin-viewer/blob/master/LICENSE
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var logging = require("./logging");
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var fs = require("fs");
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var Canvas = require("canvas");
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var Image = Canvas.Image;
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var exp = {};
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function getPart(src, x, y, width, height, scale) {
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var dst = new Canvas();
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dst.width = scale * width;
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dst.height = scale * height;
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var context = dst.getContext("2d");
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// don't blur on resize
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context.patternQuality = "fast";
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context.drawImage(src, x, y, width, height, 0, 0, width * scale, height * scale);
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return dst;
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}
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function flip(src) {
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var dst = new Canvas();
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dst.width = src.width;
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dst.height = src.height;
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var context = dst.getContext("2d");
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context.scale(-1, 1);
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context.drawImage(src, -src.width, 0);
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return dst;
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}
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var skew_a = 26 / 45; // 0.57777777
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var skew_b = skew_a * 2; // 1.15555555
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exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
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var canvas = new Canvas();
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canvas.width = scale * 20;
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canvas.height = scale * (is_body ? 45.1 : 18.5);
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var ctx = canvas.getContext("2d");
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var skin = new Image();
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skin.onload = function() {
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var old_type = skin.height === 32;
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var arm_width = 4;
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var face = getPart(skin, 8, 8, 8, 8, scale);
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var head_right = getPart(skin, 0, 8, 8, 8, scale);
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var head_top = getPart(skin, 8, 0, 8, 8, scale);
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var body = getPart(skin, 20, 20, 8, 12, scale);
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var right_arm = getPart(skin, 44, 20, arm_width, 12, scale);
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var right_arm_side = getPart(skin, 40, 20, 4, 12, scale);
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var left_arm = flip(right_arm); // TODO
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var right_leg = getPart(skin, 4, 20, 4, 12, scale);
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var right_leg_side = getPart(skin, 0, 20, 4, 12, scale);
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var left_leg = flip(right_leg); // TODO
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var right_shoulder = getPart(skin, 44, 16, 4, 4, scale);
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var left_shoulder = flip(right_shoulder); // TODO
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var x = 0;
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var y = 0;
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var z = 0;
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var z_offset = scale * 3;
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var x_offset = scale * 2;
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if (is_body) {
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// pre-render front onto separate canvas
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var front = new Canvas();
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front.width = scale * 16;
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front.height = scale * 24;
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var frontc = front.getContext("2d");
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frontc.patternQuality = "fast";
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frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
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frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
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frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
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frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
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frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
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// top
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x = x_offset + scale * 2;
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y = scale * -arm_width;
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z = z_offset + scale * 8;
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
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y = scale * (4 + arm_width);
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ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
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// right side
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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x = x_offset + scale * 2;
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y = 0;
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z = z_offset + scale * 20;
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ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
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x = x_offset + scale * 2;
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y = scale * -arm_width;
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z = z_offset + scale * 8;
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ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
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// front
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z = z_offset + scale * 12;
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y = 0;
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ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
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}
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// head top
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x = x_offset;
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y = -0.5;
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z = z_offset;
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ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
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ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
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// head front
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x = x_offset + 8 * scale;
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y = 0;
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z = z_offset - 0.5;
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ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
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ctx.drawImage(face, y + x, x + z, face.width, face.height);
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// head right
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x = x_offset;
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y = 0;
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z = z_offset;
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ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
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ctx.drawImage(head_right, x + y, z - y - 0.5, head_right.width, head_right.height + 1);
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canvas.toBuffer(function(err, buf) {
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if (err) {
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logging.error(rid, "error creating buffer:", err);
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}
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callback(err, buf);
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});
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};
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skin.src = img;
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};
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// helper method to open a render from +renderpath+
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// callback: error, image buffer
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exp.open_render = function(rid, renderpath, callback) {
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fs.readFile(renderpath, function(err, buf) {
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if (err) {
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logging.error(rid, "error while opening skin file:", err);
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}
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callback(err, buf);
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});
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};
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module.exports = exp; |