crafatar/skins.js

105 lines
3.0 KiB
JavaScript

var request = require('request');
var lwip = require('lwip');
/*
* Skin retrieval methods are based on @jomo's CLI Crafatar implementation.
* https://github.com/jomo/Crafatar
*/
function extract_face(buffer, outname, callback) {
lwip.open(buffer, "png", function(err, image) {
if (err) {
console.log('c ' + buffer.length);
throw err;
}
image.batch()
.crop(8, 8, 15, 15)
.writeFile(outname, function(err) {
if (err) throw err;
callback();
});
});
}
module.exports = {
get_profile: function(uuid, callback) {
request.get({
url: "https://sessionserver.mojang.com/session/minecraft/profile/" + uuid,
timeout: 1000 // ms
}, function (error, response, body) {
if (!error && response.statusCode == 200) {
callback(JSON.parse(body));
} else {
if (error) {
console.error(error);
} else if (response.statusCode == 204 || response.statusCode == 404) {
// we get 204 No Content when UUID doesn't exist (including 404 in case they change that)
} else if (response.statusCode == 429) {
// Too Many Requests
console.warn("Too many requests for " + uuid);
console.warn(body);
} else {
console.error("Unknown error:");
console.error(response);
console.error(body);
}
callback(null);
}
});
},
skin_url: function(profile) {
var url = null;
if (profile && profile.properties) {
profile.properties.forEach(function(prop) {
if (prop.name == 'textures') {
var json = Buffer(prop.value, 'base64').toString();
var props = JSON.parse(json);
url = props && props.textures && props.textures.SKIN && props.textures.SKIN.url;
}
});
}
return url;
},
skin_file: function(url, outname, callback) {
request.get({
url: url,
encoding: null, // encoding must be null so we get a buffer
timeout: 1000 // ms
}, function (error, response, body) {
if (!error && response.statusCode == 200) {
extract_face(body, outname, function() {
callback();
});
} else {
if (error) {
console.error(error);
} else if (response.statusCode == 404) {
console.warn("Texture not found: " + url);
} else if (response.statusCode == 429) {
// Too Many Requests
// Never got this, seems like textures aren't limited
console.warn("Too many requests for " + url);
console.warn(body);
} else {
console.error("Unknown error:");
console.error(response);
console.error(body);
}
callback(null);
}
});
},
resize_img: function(inname, size, callback) {
lwip.open(inname, function(err, image) {
if (err) throw err;
image.batch()
.resize(size, size, "nearest-neighbor") // nearest-neighbor doesn't blur
.toBuffer('png', function(err, buffer) {
callback(buffer);
});
});
}
};