mirror of
https://github.com/azures04/crafatar.git
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155 lines
4.9 KiB
JavaScript
155 lines
4.9 KiB
JavaScript
var request = require('request');
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var config = require('./config');
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var skins = require('./skins');
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var fs = require("fs");
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var session_url = "https://sessionserver.mojang.com/session/minecraft/profile/";
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var skins_url = "https://skins.minecraft.net/MinecraftSkins/";
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// exracts the skin url of a +profile+ object
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// returns null when no url found (user has no skin)
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function extract_skin_url(profile) {
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var url = null;
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if (profile && profile.properties) {
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profile.properties.forEach(function(prop) {
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if (prop.name == 'textures') {
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var json = Buffer(prop.value, 'base64').toString();
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var props = JSON.parse(json);
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url = props && props.textures && props.textures.SKIN && props.textures.SKIN.url || null;
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}
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});
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}
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return url;
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}
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// make a request to skins.miencraft.net
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// the skin url is taken from the HTTP redirect
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var get_username_url = function(name, callback) {
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request.get({
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url: skins_url + name + ".png",
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timeout: config.http_timeout,
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followRedirect: false
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}, function(error, response, body) {
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if (!error && response.statusCode == 301) {
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// skin_url received successfully
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console.log(name + " skin url received");
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callback(null, response.headers.location);
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} else if (error) {
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callback(error, null);
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} else if (response.statusCode == 404) {
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// skin doesn't exist
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console.log(name + " has no skin");
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callback(0, null);
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} else if (response.statusCode == 429) {
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// Too Many Requests
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// Never got this, seems like skins aren't limited
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console.warn(name + " Too many requests");
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console.warn(body);
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callback(null, null);
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} else {
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console.error(name + " Unknown error:");
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console.error(response);
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console.error(body);
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callback(null, null);
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}
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});
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};
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// make a request to sessionserver
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// the skin_url is taken from the profile
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var get_uuid_url = function(uuid, callback) {
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request.get({
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url: session_url + uuid,
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timeout: config.http_timeout // ms
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}, function (error, response, body) {
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if (!error && response.statusCode == 200) {
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// profile downloaded successfully
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console.log(uuid + " profile downloaded");
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callback(null, extract_skin_url(JSON.parse(body)));
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} else if (error) {
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callback(error, null);
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} else if (response.statusCode == 204 || response.statusCode == 404) {
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// we get 204 No Content when UUID doesn't exist (including 404 in case they change that)
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console.log(uuid + " uuid does not exist");
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callback(0, null);
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} else if (response.statusCode == 429) {
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// Too Many Requests
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console.warn(uuid + " Too many requests");
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console.warn(body);
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callback(null, null);
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} else {
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console.error(uuid + " Unknown error:");
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console.error(response);
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console.error(body);
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callback(null, null);
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}
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});
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};
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var exp = {};
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// download skin_url for +uuid+ (name or uuid)
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// callback contains error, skin_url
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exp.get_skin_url = function(uuid, callback) {
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if (uuid.length <= 16) {
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get_username_url(uuid, function(err, url) {
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callback(err, url);
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});
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} else {
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get_uuid_url(uuid, function(err, url) {
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callback(err, url);
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});
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}
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};
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// downloads skin file from +url+
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// stores face image as +facename+
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// stores helm image as +helmname+
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// callback contains error
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exp.skin_file = function(url, facename, helmname, callback) {
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if (fs.existsSync(facename) && fs.existsSync(facename)) {
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console.log("Images already exist, not downloading.");
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callback(null);
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return;
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}
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request.get({
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url: url,
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encoding: null, // encoding must be null so we get a buffer
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timeout: config.http_timeout // ms
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}, function (error, response, body) {
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if (!error && response.statusCode == 200) {
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// skin downloaded successfully
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console.log(url + " skin downloaded");
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skins.extract_face(body, facename, function(err) {
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if (err) {
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callback(err);
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} else {
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console.log(facename + " face extracted");
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skins.extract_helm(facename, body, helmname, function(err) {
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console.log(helmname + " helm extracted.");
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callback(err);
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});
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}
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});
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} else {
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if (error) {
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console.error("Error downloading '" + url + "': " + error);
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} else if (response.statusCode == 404) {
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console.warn("texture not found (404): " + url);
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} else if (response.statusCode == 429) {
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// Too Many Requests
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// Never got this, seems like textures aren't limited
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console.warn("too many requests for " + url);
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console.warn(body);
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} else {
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console.error("unknown error for " + url);
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console.error(response);
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console.error(body);
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error = "unknown error"; // Error needs to be set, otherwise null in callback
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}
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callback(error);
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}
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});
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};
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module.exports = exp; |