crafatar/modules/networking.js

155 lines
4.9 KiB
JavaScript

var request = require('request');
var config = require('./config');
var skins = require('./skins');
var fs = require("fs");
var session_url = "https://sessionserver.mojang.com/session/minecraft/profile/";
var skins_url = "https://skins.minecraft.net/MinecraftSkins/";
// exracts the skin url of a +profile+ object
// returns null when no url found (user has no skin)
function extract_skin_url(profile) {
var url = null;
if (profile && profile.properties) {
profile.properties.forEach(function(prop) {
if (prop.name == 'textures') {
var json = Buffer(prop.value, 'base64').toString();
var props = JSON.parse(json);
url = props && props.textures && props.textures.SKIN && props.textures.SKIN.url || null;
}
});
}
return url;
}
// make a request to skins.miencraft.net
// the skin url is taken from the HTTP redirect
var get_username_url = function(name, callback) {
request.get({
url: skins_url + name + ".png",
timeout: config.http_timeout,
followRedirect: false
}, function(error, response, body) {
if (!error && response.statusCode == 301) {
// skin_url received successfully
console.log(name + " skin url received");
callback(null, response.headers.location);
} else if (error) {
callback(error, null);
} else if (response.statusCode == 404) {
// skin doesn't exist
console.log(name + " has no skin");
callback(0, null);
} else if (response.statusCode == 429) {
// Too Many Requests
// Never got this, seems like skins aren't limited
console.warn(name + " Too many requests");
console.warn(body);
callback(null, null);
} else {
console.error(name + " Unknown error:");
console.error(response);
console.error(body);
callback(null, null);
}
});
};
// make a request to sessionserver
// the skin_url is taken from the profile
var get_uuid_url = function(uuid, callback) {
request.get({
url: session_url + uuid,
timeout: config.http_timeout // ms
}, function (error, response, body) {
if (!error && response.statusCode == 200) {
// profile downloaded successfully
console.log(uuid + " profile downloaded");
callback(null, extract_skin_url(JSON.parse(body)));
} else if (error) {
callback(error, null);
} else if (response.statusCode == 204 || response.statusCode == 404) {
// we get 204 No Content when UUID doesn't exist (including 404 in case they change that)
console.log(uuid + " uuid does not exist");
callback(0, null);
} else if (response.statusCode == 429) {
// Too Many Requests
console.warn(uuid + " Too many requests");
console.warn(body);
callback(null, null);
} else {
console.error(uuid + " Unknown error:");
console.error(response);
console.error(body);
callback(null, null);
}
});
};
var exp = {};
// download skin_url for +uuid+ (name or uuid)
// callback contains error, skin_url
exp.get_skin_url = function(uuid, callback) {
if (uuid.length <= 16) {
get_username_url(uuid, function(err, url) {
callback(err, url);
});
} else {
get_uuid_url(uuid, function(err, url) {
callback(err, url);
});
}
};
// downloads skin file from +url+
// stores face image as +facename+
// stores helm image as +helmname+
// callback contains error
exp.skin_file = function(url, facename, helmname, callback) {
if (fs.existsSync(facename) && fs.existsSync(facename)) {
console.log("Images already exist, not downloading.");
callback(null);
return;
}
request.get({
url: url,
encoding: null, // encoding must be null so we get a buffer
timeout: config.http_timeout // ms
}, function (error, response, body) {
if (!error && response.statusCode == 200) {
// skin downloaded successfully
console.log(url + " skin downloaded");
skins.extract_face(body, facename, function(err) {
if (err) {
callback(err);
} else {
console.log(facename + " face extracted");
skins.extract_helm(facename, body, helmname, function(err) {
console.log(helmname + " helm extracted.");
callback(err);
});
}
});
} else {
if (error) {
console.error("Error downloading '" + url + "': " + error);
} else if (response.statusCode == 404) {
console.warn("texture not found (404): " + url);
} else if (response.statusCode == 429) {
// Too Many Requests
// Never got this, seems like textures aren't limited
console.warn("too many requests for " + url);
console.warn(body);
} else {
console.error("unknown error for " + url);
console.error(response);
console.error(body);
error = "unknown error"; // Error needs to be set, otherwise null in callback
}
callback(error);
}
});
};
module.exports = exp;