crafatar/modules/networking.js
2014-11-22 21:17:49 +01:00

95 lines
3.0 KiB
JavaScript

var request = require('request');
var config = require('./config');
var skins = require('./skins');
var fs = require("fs");
var session_url = "https://sessionserver.mojang.com/session/minecraft/profile/";
var exp = {};
// download the Mojang profile for +uuid+
// callback contains error, profile object
exp.get_profile = function(uuid, callback) {
if (uuid.length <= 16) {
callback(null, null);
return;
}
request.get({
url: session_url + uuid,
timeout: config.http_timeout // ms
}, function (error, response, body) {
if (!error && response.statusCode == 200) {
// profile downloaded successfully
console.log(uuid + " profile downloaded");
callback(null, JSON.parse(body));
} else if (error) {
callback(error, null);
} else if (response.statusCode == 204 || response.statusCode == 404) {
// we get 204 No Content when UUID doesn't exist (including 404 in case they change that)
console.log(uuid + " uuid does not exist");
callback(0, null);
} else if (response.statusCode == 429) {
// Too Many Requests
console.warn(uuid + " Too many requests");
console.warn(body);
callback(null, null);
} else {
console.error(uuid + " Unknown error:");
console.error(response);
console.error(body);
callback(null, null);
}
});
};
// downloads skin file from +url+
// stores face image as +facename+
// stores helm image as +helmname+
// callback contains error
exp.skin_file = function(url, facename, helmname, callback) {
if (fs.existsSync(facename) && fs.existsSync(facename)) {
console.log("Images already exist, not downloading.");
callback(null);
return;
}
request.get({
url: url,
encoding: null, // encoding must be null so we get a buffer
timeout: config.http_timeout // ms
}, function (error, response, body) {
if (!error && response.statusCode == 200) {
// skin downloaded successfully
console.log(url + " skin downloaded");
skins.extract_face(body, facename, function(err) {
if (err) {
callback(err);
} else {
console.log(facename + " face extracted");
skins.extract_helm(facename, body, helmname, function(err) {
console.log(helmname + " helm extracted.");
callback(err);
});
}
});
} else {
if (error) {
console.error("Error downloading '" + url + "': " + error);
} else if (response.statusCode == 404) {
console.warn("texture not found (404): " + url);
} else if (response.statusCode == 429) {
// Too Many Requests
// Never got this, seems like textures aren't limited
console.warn("too many requests for " + url);
console.warn(body);
} else {
console.error("unknown error for " + url);
console.error(response);
console.error(body);
error = "unknown error"; // Error needs to be set, otherwise null in callback
}
callback(error);
}
});
};
module.exports = exp;