First commit
This commit is contained in:
commit
9dfc56eb4a
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
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||||
/node_modules
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321
bin/fennec.js
Normal file
321
bin/fennec.js
Normal file
@ -0,0 +1,321 @@
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const BackgroundTypes = {
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IMAGE: 0,
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SOLID: 1,
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GRADIENT: 2
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}
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const BorderTypes = {
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NONE: 0,
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SOLID: 1
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}
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const Colors = {
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WHITE: new N3DSColorRGBA(255, 255, 255, 1),
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BLACK: new N3DSColorRGBA(0, 0, 0, 1)
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}
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const FontStyles = {
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NORMAL: 0,
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ITALIC: 1,
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OBLIQUE: 2
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}
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const Screens = {
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TOP: 0,
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BOTTOM: 1
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}
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const Languages = {
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DEFAULT: "FR"
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}
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class Fennec {
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constructor() {
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this.screens = {
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Top: new N3DSScreen(Screens.TOP),
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Bottom: new N3DSScreen(Screens.Bottom)
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}
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}
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/**
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* @param {Function} callback
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*/
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onGameLoop(callback) {
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callback()
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}
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/**
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* @param {Function} callback
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*/
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onControlClicked(callback) {
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callback()
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}
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/**
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* @param {Function} callback
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*/
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onTouched(callback) {
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callback()
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}
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invokeKeyboard() {
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return null
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}
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getSystemLanguage() {
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return Languages.DEFAULT
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}
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}
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class N3DSAsset {
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constructor(location) {
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this.location = location
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}
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}
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class Background {
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/**
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* @param {BackgroundTypes.IMAGE | BackgroundTypes.SOLID | BackgroundTypes} type
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* @param {N3DSColorHEX | N3DSColorRGB | N3DSColorRGBA | N3DSAsset} source
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*/
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constructor(type, source) {
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this.type = type
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this.source = source
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}
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draw(x, y, z, width, height) {
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}
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}
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class N3DSColorRGBA {
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/**
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* @param {Number} red
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* @param {Number} green
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* @param {Number} blue
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* @param {Number} alpha
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*/
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constructor(red, green, blue, alpha) {
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this.red = red
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this.green = green
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this.blue = blue
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this.alpha = alpha
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}
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}
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class N3DSColorRGB {
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/**
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*
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* @param {Number} red
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* @param {Number} green
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* @param {Number} blue
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*/
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constructor(red, green, blue) {
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this.red = red
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this.green = green
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this.blue = blue
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this.alpha = 1
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}
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}
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class N3DSColorHEX {
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/**
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* @param {string} hexCode
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*/
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constructor(hexCode) {
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this.hexCode = hexCode
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}
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/**
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* @returns {N3DSColorRGB}
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*/
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toRGB() {
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const convertedColor = ColorsHelper.fromHexToRGB(this.hexCode)
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return convertedColor
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}
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toRGBA() {
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const convertedColor = ColorsHelper.fromHexToRGBA(this.hexCode)
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return convertedColor
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}
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}
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class Border {
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/**
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* @param {Number} top
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* @param {Number} left
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* @param {Number} right
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* @param {Number} bottom
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* @param {BorderTypes.DOTTED | BorderTypes.DASHED | BorderTypes.SOLID | BorderTypes.DOUBLE | BorderTypes.RIDGE | BorderTypes.INSET | BorderTypes.OUTSET | BorderTypes.NONE | BorderTypes.MIXED} type
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* @param {Background} background
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*/
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constructor(top, left, right, bottom, type, background, radius) {
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this.top = top
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this.left = left
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this.right = right
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this.bottom = bottom
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this.type = type || BorderTypes.SOLID
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this.background = background || new Background(BackgroundTypes.SOLID, Colors.BLACK)
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}
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}
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class Font {
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/**
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* @param {N3DSAsset} source
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* @param {string} name
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*/
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constructor(source, name) {
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this.source = source
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this.name = name
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}
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}
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class FontSetting {
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/**
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* @param {Font} font
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* @param {Number} weight
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* @param {FontStyles.NORMAL | FontStyles.ITALIC | FontStyles.OBLIQUE} style
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*/
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constructor(font, weight, style) {
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this.font = font
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this.weight = weight
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this.style = style
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}
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}
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class N3DSText {
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/**
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* @param {string} value
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* @param {FontSetting} fontSpec
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*/
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constructor(value, fontSpec) {
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this.value = value
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this.fontSpec = fontSpec
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}
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}
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class Placeholder {
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/**
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* @param {Text} title
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* @param {N3DSColorHEX | N3DSColorRGB | N3DSColorRGBA} color
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* @param {Number} x
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* @param {Number} y
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* @param {Number} z
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* @param {Background | null} background
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* @param {Border} border
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*/
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constructor(title, color, background, border) {
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this.title = title || new N3DSText()
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this.color = color || Colors.BLACK
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this.background = background || new Background(BackgroundTypes.SOLID, Colors.WHITE)
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this.border = border || new Border(10, )
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}
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draw(x, y, z, width, height) {
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}
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}
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class InputField {
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/**
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* @param {Placeholder} placeholder
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*/
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constructor(placeholder) {
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this.placeholder = placeholder || new Placeholder("Enter your text here", Colors.BLACK, 0, null, 0, new Background(BackgroundTypes.SOLID, Colors.WHITE))
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}
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/**
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* @param {Function} callback
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*/
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onChanged(callback) {
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callback()
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}
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/**
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* @param {Function} callback
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*/
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onKeypressed(callback) {
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callback()
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}
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/**
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* @param {Function} callback
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*/
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onClicked(callback) {
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callback()
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}
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/**
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* @param {Function} callback
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*/
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onCoordinatesChanges(callback) {
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callback()
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}
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/**
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* @param {Function} callback
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*/
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onReset(callback) {
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callback()
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}
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draw(x, y, z, width, height) {
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this.placeholder.draw(x, y, z, width, height)
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}
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}
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class Graphics2D {
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/**
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* @param {N3DSText} text
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*/
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drawText(text) {
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return text
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}
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/**
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* @param {Number} x
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* @param {Number} y
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* @param {Number} z
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* @param {Number} width
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* @param {Number} height
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* @param {Background} background
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* @param {Border} border
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*/
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drawRect(x, y, z, width, height, background, border) {
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return { x, y, z, width, height, background, border }
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}
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}
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class N3DSScreen {
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/**
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* @param {Screens.TOP | Screens.BOTTOM} position
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*/
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constructor(position) {
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this.position = position
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this.graphics2d = new Graphics2D()
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}
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}
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module.exports = {
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Background,
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BackgroundTypes,
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Border,
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BorderTypes,
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Colors,
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Fennec,
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Font,
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FontSetting,
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FontStyles,
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Graphics2D,
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InputField,
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Languages,
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N3DSAsset,
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N3DSColorHEX,
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N3DSColorRGB,
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N3DSColorRGBA,
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N3DSScreen,
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N3DSText,
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Placeholder
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}
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BIN
build/metadata.smdh
Normal file
BIN
build/metadata.smdh
Normal file
Binary file not shown.
83
lib/transcompiler.js
Normal file
83
lib/transcompiler.js
Normal file
@ -0,0 +1,83 @@
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const fs = require("node:fs")
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const path = require("node:path")
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const acorn = require("acorn")
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const source_file = fs.readFileSync(path.join(process.cwd(), "source", "main.js"))
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const parsedCode = acorn.parse(source_file)
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for (const node of parsedCode.body) {
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for (const index in node.declarations) {
|
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const declaration = node.declarations[index]
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visitNode(declaration)
|
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}
|
||||
}
|
||||
|
||||
function visitNode(node) {
|
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switch (node.type) {
|
||||
case "VariableDeclarator":
|
||||
tranlateVariable(node)
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||||
break;
|
||||
case "CallExpression":
|
||||
|
||||
break;
|
||||
case "Literal":
|
||||
|
||||
break;
|
||||
case "Identifier":
|
||||
|
||||
break;
|
||||
case "ArrowFunctionExpression":
|
||||
|
||||
break;
|
||||
case "FunctionExpression":
|
||||
|
||||
break;
|
||||
case "BinaryExpression":
|
||||
|
||||
break;
|
||||
case "Program":
|
||||
|
||||
break;
|
||||
case "ExpressionStatement":
|
||||
|
||||
break;
|
||||
case "BlockStatement":
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error("Unsupported declaration type (too complex): " + node.type)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
function tranlateVariable(node) {
|
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if (node.init.arguments && node.init.arguments[0] && node.init.arguments[0].value.includes("fennec")) {
|
||||
return
|
||||
}
|
||||
if (!node.init) {
|
||||
return
|
||||
}
|
||||
switch (node.init.type) {
|
||||
case "NewExpression":
|
||||
translateNewExpression(node)
|
||||
break
|
||||
default:
|
||||
console.error("Unsupported declaration type (too complex): " + node.type)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
function translateNewExpression(nodeInitializer) {
|
||||
if (nodeInitializer.init.callee) {
|
||||
switch (nodeInitializer.init.callee.name) {
|
||||
case "Fennec":
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error("Unsupported declaration type (too complex): " + node.type)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
28
package-lock.json
generated
Normal file
28
package-lock.json
generated
Normal file
@ -0,0 +1,28 @@
|
||||
{
|
||||
"name": "fennec",
|
||||
"version": "0.0.1",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "fennec",
|
||||
"version": "0.0.1",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"acorn": "^8.16.0"
|
||||
}
|
||||
},
|
||||
"node_modules/acorn": {
|
||||
"version": "8.16.0",
|
||||
"resolved": "https://registry.npmjs.org/acorn/-/acorn-8.16.0.tgz",
|
||||
"integrity": "sha512-UVJyE9MttOsBQIDKw1skb9nAwQuR5wuGD3+82K6JgJlm/Y+KI92oNsMNGZCYdDsVtRHSak0pcV5Dno5+4jh9sw==",
|
||||
"license": "MIT",
|
||||
"bin": {
|
||||
"acorn": "bin/acorn"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=0.4.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
24
package.json
Normal file
24
package.json
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "fennec",
|
||||
"version": "0.0.1",
|
||||
"description": "a simple transpiler project to write 3DS homebrew in js style",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://gitea.azures.fr/ChibiEditor/Fennec"
|
||||
},
|
||||
"license": "MIT",
|
||||
"author": {
|
||||
"name": "azures04",
|
||||
"email": "gilleslazure04@gmail.com",
|
||||
"url": "https://chibieditor.fr"
|
||||
},
|
||||
"type": "commonjs",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"cpp:build": "cd runtime && make",
|
||||
"cpp:clean": "cd runtime && make clean"
|
||||
},
|
||||
"dependencies": {
|
||||
"acorn": "^8.16.0"
|
||||
}
|
||||
}
|
||||
39
runtime/Makefile
Normal file
39
runtime/Makefile
Normal file
@ -0,0 +1,39 @@
|
||||
DEVKITPRO := C:/Users/Usuario/Documents/softwares/devkitPro
|
||||
DEVKITARM := $(DEVKITPRO)/devkitARM
|
||||
LIBCTRU := $(DEVKITPRO)/libctru
|
||||
|
||||
3DSXTOOL := $(DEVKITPRO)/tools/bin/3dsxtool.exe
|
||||
CXX := $(DEVKITARM)/bin/arm-none-eabi-g++.exe
|
||||
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
TARGET := FennecApp
|
||||
INCLUDES := -Ilib -Igen -I$(LIBCTRU)/include \
|
||||
-I$(DEVKITPRO)/libcitro2d/include \
|
||||
-I$(DEVKITPRO)/libcitro3d/include
|
||||
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mfpu=vfp
|
||||
CFLAGS := -g -Wall -O2 -mword-relocations $(ARCH)
|
||||
CXXFLAGS := $(CFLAGS) -fno-exceptions -fno-rtti $(INCLUDES)
|
||||
|
||||
LDFLAGS := $(ARCH) -specs=3dsx.specs -g
|
||||
LIBS := -lcitro2d -lcitro3d -lctru -lm
|
||||
|
||||
all: $(TARGET).3dsx
|
||||
|
||||
$(TARGET).3dsx: $(TARGET).elf
|
||||
"$(3DSXTOOL)" $< $@ \
|
||||
--smdh="../build/metadata.smdh"
|
||||
@echo "🦊 Fennec : Build terminé avec succès !"
|
||||
|
||||
$(TARGET).elf: lib/fennec_core.o gen/out.o
|
||||
$(CXX) $(LDFLAGS) -o $@ $^ -L$(LIBCTRU)/lib $(LIBS)
|
||||
|
||||
lib/fennec_core.o: lib/fennec_core.cpp
|
||||
$(CXX) $(CXXFLAGS) -c $< -o $@
|
||||
|
||||
gen/out.o: gen/out.cpp
|
||||
$(CXX) $(CXXFLAGS) -c $< -o $@
|
||||
|
||||
clean:
|
||||
rm -f lib/*.o gen/*.o *.elf *.3dsx
|
||||
29
runtime/gen/out.cpp
Normal file
29
runtime/gen/out.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
#include "fennec_core.h"
|
||||
|
||||
int main() {
|
||||
Fennec::init();
|
||||
|
||||
u32 white = Fennec::color(255, 255, 255);
|
||||
u32 red = Fennec::color(255, 0, 0);
|
||||
u32 blue = Fennec::color(0, 0, 255);
|
||||
|
||||
while (aptMainLoop()) {
|
||||
hidScanInput();
|
||||
if (hidKeysDown() & KEY_START) break;
|
||||
|
||||
Fennec::beginFrame();
|
||||
|
||||
Fennec::selectScreen(GFX_TOP);
|
||||
Fennec::drawRect(10, 10, 380, 220, blue); // Un fond bleu
|
||||
Fennec::drawText(50, 100, "BIENVENUE SUR FENNEC", white);
|
||||
|
||||
Fennec::selectScreen(GFX_BOTTOM);
|
||||
Fennec::drawRect(50, 50, 100, 100, red);
|
||||
Fennec::drawText(60, 160, "Carré rouge :)", white);
|
||||
|
||||
Fennec::endFrame();
|
||||
}
|
||||
|
||||
Fennec::exit();
|
||||
return 0;
|
||||
}
|
||||
64
runtime/lib/fennec_core.cpp
Normal file
64
runtime/lib/fennec_core.cpp
Normal file
@ -0,0 +1,64 @@
|
||||
#include "fennec_core.h"
|
||||
|
||||
namespace Fennec {
|
||||
static C3D_RenderTarget* topTarget;
|
||||
static C3D_RenderTarget* bottomTarget;
|
||||
static C3D_RenderTarget* currentTarget;
|
||||
|
||||
static C2D_TextBuf staticTextBuf;
|
||||
|
||||
void init() {
|
||||
gfxInitDefault();
|
||||
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
|
||||
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
|
||||
C2D_Prepare();
|
||||
|
||||
staticTextBuf = C2D_TextBufNew(4096);
|
||||
|
||||
topTarget = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
|
||||
bottomTarget = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
|
||||
|
||||
currentTarget = topTarget;
|
||||
}
|
||||
|
||||
void drawRect(float x, float y, float z, float w, float h, u32 color) {
|
||||
C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
|
||||
}
|
||||
|
||||
void drawText(float x, float y, std::string content, u32 color) {
|
||||
if (!staticTextBuf) return;
|
||||
C2D_Text textObj;
|
||||
C2D_TextParse(&textObj, staticTextBuf, content.c_str());
|
||||
C2D_TextOptimize(&textObj);
|
||||
C2D_DrawText(&textObj, C2D_WithColor, x, y, 0.5f, 0.1f, 0.1f, color);
|
||||
}
|
||||
|
||||
void clearTextBuffer() {
|
||||
C2D_TextBufClear(staticTextBuf)
|
||||
}
|
||||
|
||||
void exit() {
|
||||
C2D_TextBufDelete(staticTextBuf);
|
||||
C2D_Fini();
|
||||
C3D_Fini();
|
||||
gfxExit();
|
||||
}
|
||||
|
||||
void beginFrame() {
|
||||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
|
||||
C2D_TextBufClear(staticTextBuf);
|
||||
}
|
||||
|
||||
void endFrame() {
|
||||
C3D_FrameEnd(0);
|
||||
}
|
||||
|
||||
void selectScreen(gfxScreen_t screen) {
|
||||
currentTarget = (screen == GFX_TOP) ? topTarget : bottomTarget;
|
||||
C2D_SceneBegin(currentTarget);
|
||||
}
|
||||
|
||||
u32 color(u8 r, u8 g, u8 b, u8 a) {
|
||||
return C2D_Color32(r, g, b, a);
|
||||
}
|
||||
}
|
||||
21
runtime/lib/fennec_core.h
Normal file
21
runtime/lib/fennec_core.h
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef FENNEC_CORE_H
|
||||
#define FENNEC_CORE_H
|
||||
|
||||
#include <3ds.h>
|
||||
#include <citro2d.h>
|
||||
#include <string>
|
||||
|
||||
namespace Fennec {
|
||||
void init();
|
||||
void exit();
|
||||
void beginFrame();
|
||||
void endFrame();
|
||||
|
||||
void drawRect(float x, float y, float w, float h, u32 color);
|
||||
void drawText(float x, float y, std::string content, u32 color);
|
||||
|
||||
void selectScreen(gfxScreen_t screen);
|
||||
u32 color(u8 r, u8 g, u8 b, u8 a = 255);
|
||||
}
|
||||
|
||||
#endif
|
||||
11
source/main.js
Normal file
11
source/main.js
Normal file
@ -0,0 +1,11 @@
|
||||
const { Fennec, N3DSText } = require("../bin/fennec")
|
||||
|
||||
const game = new Fennec()
|
||||
const topScreenGraph = game.screens.Top.graphics2d
|
||||
const bottomScreenGraph = game.screens.Bottom.graphics2d
|
||||
const loremIpsum = new N3DSText("Hello world")
|
||||
|
||||
game.onGameLoop(() => {
|
||||
topScreenGraph.drawRect(0, 0, 0.5, 100, 20, null, null)
|
||||
bottomScreenGraph.drawText(loremIpsum)
|
||||
})
|
||||
Loading…
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Reference in New Issue
Block a user