Removed the 'unique_active_skin' database trigger from setupDatabase and updated setSkin in userRepository to handle skin selection logic in application code. This change centralizes the logic for ensuring only one active skin per user, improving maintainability and error handling.
Introduces getSkins and getCapes functions in both userRepository and userService to retrieve player skins and capes from the database. These methods return structured data for use in higher-level application logic.
Added a new registration HTML page under data/static/register.html and introduced a static file serving route in routes/static.js. Minor adjustments were made to authRepository.js and userRepository.js to update module imports. This enables serving static assets and provides a registration UI.
Added a composite primary key (playerUuid, assetHash) to the player_capes table for better data integrity. Updated userRepository.js to use English messages for cape assignment and removal operations.
Corrects the table name from 'apiAdministrators_permissions' to 'apiAdministratorsPermissions' in adminRepository.js for consistency with the database schema. Also seeds default permissions into 'apiAdministratorsPermissionsList' during database setup.
Introduced a new handleDBError utility in modules/utils.js to centralize database error logging and throwing. Refactored all repositories to use this utility, replacing repetitive error handling and logger calls with a single function call for improved maintainability and consistency.
Removed the 'unique_active_cape' database trigger and updated the showCape function to manually ensure only one cape is selected per player. This change centralizes the selection logic in application code for better maintainability and error handling.
Introduces Discord OAuth2 integration for account association and login, including new routes for linking, unlinking, and authenticating via Discord. Adds supporting services, repositories, and schema validation for the OAuth2 flow. Refactors database schema and queries for consistency, and updates dependencies to include required OAuth2 libraries.
Introduces a new addPlayerAction method in adminRepository and logPlayerAction in adminService to record admin actions on player accounts. Updates relevant admin routes to log actions such as bans, unbans, forced name changes, and skin resets. Also improves error messages in adminService for consistency and clarity.
Introduces admin database tables, repository, and service for managing administrators and permissions. Adds new admin routes for banning players, managing cosmetics (capes), changing player passwords and usernames, and handling player textures. Updates user and session services to support admin actions and permission checks. Adds related schema validation for new endpoints.
Introduces legacy routes for Minecraft skins and capes to support older endpoints. Enhances error handling in sessionsRepository for missing skins/capes, adds getActiveSkin and getActiveCape to sessionsService, and improves error logging in server.js.
Introduces zod-based validation schemas for Minecraft and Mojang API endpoints. Refactors texture route to support hash-based file serving and removes the old static texture route. Updates database schema for player properties and adds an event to clean expired certificates. Improves ValidationError formatting, adjusts skin/cape URL construction, and adds SSRF protection for skin uploads.
Introduces endpoints and logic for uploading Minecraft skins via file or URL, storing textures, and managing player skins. Adds new repository and service methods for texture registration and retrieval, updates authorization handling, and uses process.cwd() for data paths. Also includes static serving of textures and rate limiting for skin uploads.
Introduces new routes under /minecraftservices and /mojangapi for profile, skin, cape, blocklist, privileges, and certificate management. Adds a comprehensive userService module to handle user-related operations, and extends userRepository with methods for username changes, skin/cape management, blocking, and profile lookups. Refactors username availability logic into authService, updates error handling, and improves logger and utility functions. Also updates route handlers to use consistent return statements and enhances route registration logging.
Replaces custom logger instantiation with a shared logger import across modules and routes. Moves player property and privilege management from authRepository to a new userRepository, expanding userRepository with additional user management functions (ban, unban, preferences, privileges, bans). Updates service and route files to use userRepository where appropriate. Adds new session join route and schema, and utility for UUID formatting.
Introduces new session server endpoints for hasJoined and profile lookup, adds a SessionError class for improved error handling, and updates error exports. Also renames sessionRepository and sessionService files to sessionsRepository and sessionsService for consistency, and sets max listeners in logger.
Introduces sessionRepository.js with functions for managing client and server sessions, blocked servers, skins, capes, and profile actions. Adds signProfileData to utils.js for signing profile data, and updates README project name.
Add environment example, update .gitignore, and switch license to AGPL v3. Introduce error handling classes, ESLint config, and main modules for database, logging, certificate management, and utility functions. Add authentication routes, schemas, and service layer for a modular REST API. Update README and set up repository structure for further development.