Added a composite primary key (playerUuid, assetHash) to the player_capes table for better data integrity. Updated userRepository.js to use English messages for cape assignment and removal operations.
Added a console.log statement to output the result of header validation in the request handler. Also fixed a minor formatting issue in the cape texture schema file.
Introduces POST /login and PATCH /password routes for admin authentication and password management. Adds corresponding schema validation for login and password change, enforces stricter password requirements, and updates adminService with JWT-based profile retrieval and improved token handling.
Corrects the table name from 'apiAdministrators_permissions' to 'apiAdministratorsPermissions' in adminRepository.js for consistency with the database schema. Also seeds default permissions into 'apiAdministratorsPermissionsList' during database setup.
Introduced a new handleDBError utility in modules/utils.js to centralize database error logging and throwing. Refactored all repositories to use this utility, replacing repetitive error handling and logger calls with a single function call for improved maintainability and consistency.
Removed the 'unique_active_cape' database trigger and updated the showCape function to manually ensure only one cape is selected per player. This change centralizes the selection logic in application code for better maintainability and error handling.
Introduces Discord OAuth2 integration for account association and login, including new routes for linking, unlinking, and authenticating via Discord. Adds supporting services, repositories, and schema validation for the OAuth2 flow. Refactors database schema and queries for consistency, and updates dependencies to include required OAuth2 libraries.
Refactored the function and route handler from deleteGlobalCape to deleteCape for consistency and clarity in naming. Updated all references accordingly.
Introduces a new addPlayerAction method in adminRepository and logPlayerAction in adminService to record admin actions on player accounts. Updates relevant admin routes to log actions such as bans, unbans, forced name changes, and skin resets. Also improves error messages in adminService for consistency and clarity.
Introduces admin database tables, repository, and service for managing administrators and permissions. Adds new admin routes for banning players, managing cosmetics (capes), changing player passwords and usernames, and handling player textures. Updates user and session services to support admin actions and permission checks. Adds related schema validation for new endpoints.
Renamed 'mojangapi' directories to 'api' for both routes and schemas to standardize API structure. Updated serverService to use the correct public key (profilePropertyKeys) for server metadata. Fixed sessionsService to return full skin and cape data arrays instead of just the first element.
Introduces legacy routes for Minecraft skins and capes to support older endpoints. Enhances error handling in sessionsRepository for missing skins/capes, adds getActiveSkin and getActiveCape to sessionsService, and improves error logging in server.js.
Changed route definitions in index.js from "" to "/" for correct routing. Updated sessionsService.js to add dashes to UUID before querying user data, ensuring proper UUID formatting.
Introduces legacy endpoints for login, joinserver, and checkserver, along with their input validation schemas. Updates sessionsService with joinLegacyServer to support legacy session handling. This enables compatibility with legacy clients requiring these authentication flows.
Moved sessionserver routes to correct directory and removed subdirectory logic from texture file lookup. Updated texture URLs to remove leading slashes and fixed endpoint concatenation. Added default textures for Alex and Steve.