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get rid of redundant config names #124
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@ -16,15 +16,15 @@ var config = {
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amount: 50000 // amount of skins for which all iamge types are deleted
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},
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directories: {
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faces_dir: "images/faces/", // directory where faces are kept. should have trailing "/"
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helms_dir: "images/helms/", // directory where helms are kept. should have trailing "/"
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skins_dir: "images/skins/", // directory where skins are kept. should have trailing "/"
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renders_dir: "images/renders/", // directory where rendered skins are kept. should have trailing "/"
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capes_dir: "images/capes/" // directory where capes are kept. should have trailing "/"
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faces: "images/faces/", // directory where faces are kept. should have trailing "/"
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helms: "images/helms/", // directory where helms are kept. should have trailing "/"
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skins: "images/skins/", // directory where skins are kept. should have trailing "/"
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renders: "images/renders/", // directory where rendered skins are kept. should have trailing "/"
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capes: "images/capes/" // directory where capes are kept. should have trailing "/"
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},
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caching: {
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local_cache_time: 1200, // seconds until we will check if user's skin changed. should be > 60 to comply with Mojang's rate limit
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browser_cache_time: 3600 // seconds until browser will request image again
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local: 1200, // seconds until we will check if user's skin changed. should be > 60 to comply with Mojang's rate limit
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browser: 3600 // seconds until browser will request image again
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},
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server: {
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http_timeout: 1000, // ms until connection to Mojang is dropped
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@ -40,7 +40,7 @@ function connect_redis() {
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// the helms file is ignored because we only need 1 file to read/write from
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function update_file_date(rid, skin_hash) {
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if (skin_hash) {
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var face_path = path.join(__dirname, "..", config.directories.faces_dir, skin_hash + ".png");
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var face_path = path.join(__dirname, "..", config.directories.faces, skin_hash + ".png");
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fs.exists(face_path, function(exists) {
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if (exists) {
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var date = new Date();
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@ -99,7 +99,7 @@ exp.info = function(callback) {
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// callback: error
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exp.update_timestamp = function(rid, userId, hash, temp, callback) {
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logging.debug(rid, "updating cache timestamp");
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var sub = temp ? (config.caching.local_cache_time - 60) : 0;
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var sub = temp ? (config.caching.local - 60) : 0;
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var time = Date.now() - sub;
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// store userId in lower case if not null
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userId = userId && userId.toLowerCase();
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@ -35,7 +35,7 @@ function should_clean_redis(callback) {
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// callback: error, true|false
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function should_clean_disk(callback) {
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df({
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file: path.join(__dirname, "..", config.directories.faces_dir),
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file: path.join(__dirname, "..", config.directories.faces),
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prefixMultiplier: "KiB",
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isDisplayPrefixMultiplier: false,
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precision: 2
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@ -71,10 +71,10 @@ exp.run = function() {
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logging.error(err);
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} else if (clean) {
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logging.warn("DiskCleaner: Disk limit reached! Cleaning images now");
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var facesdir = path.join(__dirname, "..", config.directories.faces_dir);
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var helmdir = path.join(__dirname, "..", config.directories.helms_dir);
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var renderdir = path.join(__dirname, "..", config.directories.renders_dir);
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var skindir = path.join(__dirname, "..", config.directories.skins_dir);
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var facesdir = path.join(__dirname, "..", config.directories.faces);
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var helmdir = path.join(__dirname, "..", config.directories.helms);
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var renderdir = path.join(__dirname, "..", config.directories.renders);
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var skindir = path.join(__dirname, "..", config.directories.skins);
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fs.readdir(facesdir, function (readerr, files) {
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if (!readerr) {
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for (var i = 0, l = Math.min(files.length, config.cleaner.amount); i < l; i++) {
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@ -30,9 +30,9 @@ function store_skin(rid, userId, profile, cache_details, callback) {
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});
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} else {
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logging.log(rid, "new skin hash:", skin_hash);
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var facepath = path.join(__dirname, "..", config.directories.faces_dir, skin_hash + ".png");
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var helmpath = path.join(__dirname, "..", config.directories.helms_dir, skin_hash + ".png");
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var skinpath = path.join(__dirname, "..", config.directories.skins_dir, skin_hash + ".png");
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var facepath = path.join(__dirname, "..", config.directories.faces, skin_hash + ".png");
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var helmpath = path.join(__dirname, "..", config.directories.helms, skin_hash + ".png");
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var skinpath = path.join(__dirname, "..", config.directories.skins, skin_hash + ".png");
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fs.exists(facepath, function(exists) {
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if (exists) {
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logging.log(rid, "skin already exists, not downloading");
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@ -87,7 +87,7 @@ function store_cape(rid, userId, profile, cache_details, callback) {
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});
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} else {
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logging.log(rid, "new cape hash:", cape_hash);
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var capepath = path.join(__dirname, "..", config.directories.capes_dir, cape_hash + ".png");
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var capepath = path.join(__dirname, "..", config.directories.capes, cape_hash + ".png");
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fs.exists(capepath, function(exists) {
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if (exists) {
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logging.log(rid, "cape already exists, not downloading");
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@ -223,7 +223,7 @@ exp.get_image_hash = function(rid, userId, type, callback) {
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if (err) {
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callback(err, -1, null);
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} else {
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if (cache_details && cache_details[type] !== undefined && cache_details.time + config.caching.local_cache_time * 1000 >= Date.now()) {
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if (cache_details && cache_details[type] !== undefined && cache_details.time + config.caching.local * 1000 >= Date.now()) {
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// use cached image
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logging.log(rid, "userId cached & recently updated");
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callback(null, (cached_hash ? 1 : 0), cached_hash);
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@ -261,8 +261,8 @@ exp.get_image_hash = function(rid, userId, type, callback) {
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exp.get_avatar = function(rid, userId, helm, size, callback) {
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exp.get_image_hash(rid, userId, "skin", function(err, status, skin_hash) {
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if (skin_hash) {
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var facepath = path.join(__dirname, "..", config.directories.faces_dir, skin_hash + ".png");
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var helmpath = path.join(__dirname, "..", config.directories.helms_dir, skin_hash + ".png");
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var facepath = path.join(__dirname, "..", config.directories.faces, skin_hash + ".png");
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var helmpath = path.join(__dirname, "..", config.directories.helms, skin_hash + ".png");
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var filepath = facepath;
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fs.exists(helmpath, function(exists) {
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if (helm && exists) {
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@ -288,7 +288,7 @@ exp.get_avatar = function(rid, userId, helm, size, callback) {
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exp.get_skin = function(rid, userId, callback) {
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exp.get_image_hash(rid, userId, "skin", function(err, status, skin_hash) {
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if (skin_hash) {
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var skinpath = path.join(__dirname, "..", config.directories.skins_dir, skin_hash + ".png");
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var skinpath = path.join(__dirname, "..", config.directories.skins, skin_hash + ".png");
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fs.exists(skinpath, function(exists) {
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if (exists) {
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logging.log(rid, "skin already exists, not downloading");
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@ -323,7 +323,7 @@ exp.get_render = function(rid, userId, scale, helm, body, callback) {
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callback(err, status, skin_hash, null);
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return;
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}
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var renderpath = path.join(__dirname, "..", config.directories.renders_dir, [skin_hash, scale, get_type(helm, body)].join("-") + ".png");
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var renderpath = path.join(__dirname, "..", config.directories.renders, [skin_hash, scale, get_type(helm, body)].join("-") + ".png");
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fs.exists(renderpath, function(exists) {
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if (exists) {
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renders.open_render(rid, renderpath, function(render_err, rendered_img) {
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@ -362,7 +362,7 @@ exp.get_cape = function(rid, userId, callback) {
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callback(err, null, status, null);
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return;
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}
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var capepath = path.join(__dirname, "..", config.directories.capes_dir, cape_hash + ".png");
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var capepath = path.join(__dirname, "..", config.directories.capes, cape_hash + ".png");
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fs.exists(capepath, function(exists) {
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if (exists) {
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logging.log(rid, "cape already exists, not downloading");
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@ -39,7 +39,7 @@ module.exports = function(request, response, result) {
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// These headers are the same for every response
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var headers = {
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"Content-Type": (result.body && result.type) || "text/plain",
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"Cache-Control": "max-age=" + config.caching.browser_cache_time + ", public",
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"Cache-Control": "max-age=" + config.caching.browser + ", public",
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"Response-Time": Date.now() - request.start,
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"X-Request-ID": request.id,
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"Access-Control-Allow-Origin": "*"
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@ -324,8 +324,8 @@ block content
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a(href="#meta-about-caching")
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h3 About Caching
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p
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| Crafatar caches skins for #{config.caching.local_cache_time/60} minutes before checking for skin changes.<br>
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| Images are cached in your browser for #{config.caching.browser_cache_time/60} minutes until a new request to Crafatar is made.<br>
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| Crafatar caches skins for #{config.caching.local/60} minutes before checking for skin changes.<br>
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| Images are cached in your browser for #{config.caching.browser/60} minutes until a new request to Crafatar is made.<br>
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| When you changed your skin you can try clearing your browser cache to see the change faster.
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@ -227,7 +227,7 @@ describe("Crafatar", function() {
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assert("" + res.headers["response-time"]);
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assert(res.headers["x-request-id"]);
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assert.equal(res.headers["access-control-allow-origin"], "*");
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assert.equal(res.headers["cache-control"], "max-age=" + config.caching.browser_cache_time + ", public");
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assert.equal(res.headers["cache-control"], "max-age=" + config.caching.browser + ", public");
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}
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// throws Exception when +url+ is requested with +etag+
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@ -895,12 +895,12 @@ describe("Crafatar", function() {
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console.log("can't run 'checked' test due to Mojang's rate limits :(");
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} else {
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it("should be checked", function(done) {
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var original_cache_time = config.caching.local_cache_time;
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config.caching.local_cache_time = 0;
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var original_cache_time = config.caching.local;
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config.caching.local = 0;
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helpers.get_avatar(rid, id, false, 160, function(err, status, image) {
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assert.ifError(err);
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assert.strictEqual(status, 3);
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config.caching.local_cache_time = original_cache_time;
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config.caching.local = original_cache_time;
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done();
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});
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});
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