add back head support

This commit is contained in:
jomo 2015-11-22 03:28:09 +01:00
parent cb25872498
commit 82727cb24d

View File

@ -34,10 +34,10 @@ function flip(src) {
var skew_a = 26 / 45; // 0.57777777
var skew_b = skew_a * 2; // 1.15555555
exp.draw_model = function(rid, img, scale, helm, type, callback) {
exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
var canvas = new Canvas();
canvas.width = scale * 20;
canvas.height = scale * 45.1;
canvas.height = scale * (is_body ? 45.1 : 18.5);
var ctx = canvas.getContext("2d");
@ -60,20 +60,6 @@ exp.draw_model = function(rid, img, scale, helm, type, callback) {
var right_shoulder = getPart(skin, 44, 16, 4, 4, scale);
var left_shoulder = flip(right_shoulder); // TODO
// pre-render front onto separate canvas
var front = new Canvas();
front.width = scale * 16;
front.height = scale * 24;
var frontc = front.getContext("2d");
frontc.patternQuality = "fast";
frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
var x = 0;
var y = 0;
var z = 0;
@ -81,45 +67,64 @@ exp.draw_model = function(rid, img, scale, helm, type, callback) {
var z_offset = scale * 3;
var x_offset = scale * 2;
// top
if (is_body) {
// pre-render front onto separate canvas
var front = new Canvas();
front.width = scale * 16;
front.height = scale * 24;
var frontc = front.getContext("2d");
frontc.patternQuality = "fast";
frontc.drawImage(right_arm, (4 - arm_width) * scale, 0 * scale, arm_width * scale, 12 * scale);
frontc.drawImage(left_arm, 12 * scale, 0 * scale, arm_width * scale, 12 * scale);
frontc.drawImage(body, 4 * scale, 0 * scale, 8 * scale, 12 * scale);
frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
// top
x = x_offset + scale * 2;
y = scale * -4;
z = z_offset + scale * 8;
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
y = scale * 8;
ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
// right side
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
x = x_offset + scale * 2;
y = 0;
z = z_offset + scale * 20;
ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
x = x_offset + scale * 2;
y = scale * -4;
z = z_offset + scale * 8;
ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
// front
z = z_offset + scale * 12;
y = 0;
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
}
// head top
x = x_offset;
y = -0.5;
z = z_offset;
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
x = x_offset + scale * 2;
y = scale * -4;
z = z_offset + scale * 8;
ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
y = scale * 8;
ctx.drawImage(left_shoulder, y - z, x + z, 4 * scale, 4 * scale + 1);
// right side
ctx.setTransform(1, skew_a, 0, skew_b, 0, 0);
x = x_offset + scale * 2;
y = 0;
z = z_offset + scale * 20;
ctx.drawImage(right_leg_side, x + y, z - y, right_leg_side.width, right_leg_side.height);
x = x_offset + scale * 2;
y = scale * -4;
z = z_offset + scale * 8;
ctx.drawImage(right_arm_side, x + y, z - y - 0.5, right_arm_side.width, right_arm_side.height + 1);
// front
z = z_offset + scale * 12;
y = 0;
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
// head front
x = x_offset + 8 * scale;
y = 0;
z = z_offset - 0.5;
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
ctx.drawImage(face, y + x, x + z, face.width, face.height);
// right head
// head right
x = x_offset;
y = 0;
z = z_offset;