add back head support

This commit is contained in:
jomo 2015-11-22 03:28:09 +01:00
parent cb25872498
commit 82727cb24d

View File

@ -34,10 +34,10 @@ function flip(src) {
var skew_a = 26 / 45; // 0.57777777 var skew_a = 26 / 45; // 0.57777777
var skew_b = skew_a * 2; // 1.15555555 var skew_b = skew_a * 2; // 1.15555555
exp.draw_model = function(rid, img, scale, helm, type, callback) { exp.draw_model = function(rid, img, scale, helm, is_body, callback) {
var canvas = new Canvas(); var canvas = new Canvas();
canvas.width = scale * 20; canvas.width = scale * 20;
canvas.height = scale * 45.1; canvas.height = scale * (is_body ? 45.1 : 18.5);
var ctx = canvas.getContext("2d"); var ctx = canvas.getContext("2d");
@ -60,7 +60,14 @@ exp.draw_model = function(rid, img, scale, helm, type, callback) {
var right_shoulder = getPart(skin, 44, 16, 4, 4, scale); var right_shoulder = getPart(skin, 44, 16, 4, 4, scale);
var left_shoulder = flip(right_shoulder); // TODO var left_shoulder = flip(right_shoulder); // TODO
var x = 0;
var y = 0;
var z = 0;
var z_offset = scale * 3;
var x_offset = scale * 2;
if (is_body) {
// pre-render front onto separate canvas // pre-render front onto separate canvas
var front = new Canvas(); var front = new Canvas();
front.width = scale * 16; front.width = scale * 16;
@ -74,23 +81,11 @@ exp.draw_model = function(rid, img, scale, helm, type, callback) {
frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale); frontc.drawImage(right_leg, 4 * scale, 12 * scale, 4 * scale, 12 * scale);
frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale); frontc.drawImage(left_leg, 8 * scale, 12 * scale, 4 * scale, 12 * scale);
var x = 0;
var y = 0;
var z = 0;
var z_offset = scale * 3;
var x_offset = scale * 2;
// top // top
x = x_offset;
y = -0.5;
z = z_offset;
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
x = x_offset + scale * 2; x = x_offset + scale * 2;
y = scale * -4; y = scale * -4;
z = z_offset + scale * 8; z = z_offset + scale * 8;
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1); ctx.drawImage(right_shoulder, y - z - 0.5, x + z, right_shoulder.width + 1, right_shoulder.height + 1);
y = scale * 8; y = scale * 8;
@ -113,13 +108,23 @@ exp.draw_model = function(rid, img, scale, helm, type, callback) {
y = 0; y = 0;
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a); ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height); ctx.drawImage(front, y + x, x + z - 0.5, front.width, front.height);
}
// head top
x = x_offset;
y = -0.5;
z = z_offset;
ctx.setTransform(1, -skew_a, 1, skew_a, 0, 0);
ctx.drawImage(head_top, y - z, x + z, head_top.width, head_top.height + 1);
// head front
x = x_offset + 8 * scale; x = x_offset + 8 * scale;
y = 0; y = 0;
z = z_offset - 0.5; z = z_offset - 0.5;
ctx.setTransform(1, -skew_a, 0, skew_b, 0, skew_a);
ctx.drawImage(face, y + x, x + z, face.width, face.height); ctx.drawImage(face, y + x, x + z, face.width, face.height);
// right head // head right
x = x_offset; x = x_offset;
y = 0; y = 0;
z = z_offset; z = z_offset;